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General Tabletop Discussion
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Non Linear Adventures and Challenge Rating/Enemy Strength
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<blockquote data-quote="Stalker0" data-source="post: 9089297" data-attributes="member: 5889"><p>So there is a by the book way to do this.</p><p></p><p>Set the base CR of boss 1 compared to the party’s level to set whatever standard challenge you are looking for.</p><p></p><p>For boss 2 set the new CR to create the same challenge for a party of player level + 1. Then use the dmg stats for that new CR to give you the core HP, AC, damage of boss 2.</p><p></p><p>Then boss 3 cr is set for party level + 2, etc.</p><p></p><p>This is a nice baseline. You are likely going to have to add in more as this style of scaling only works so well, but it is the “official” way to scale up challenge.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 9089297, member: 5889"] So there is a by the book way to do this. Set the base CR of boss 1 compared to the party’s level to set whatever standard challenge you are looking for. For boss 2 set the new CR to create the same challenge for a party of player level + 1. Then use the dmg stats for that new CR to give you the core HP, AC, damage of boss 2. Then boss 3 cr is set for party level + 2, etc. This is a nice baseline. You are likely going to have to add in more as this style of scaling only works so well, but it is the “official” way to scale up challenge. [/QUOTE]
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