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General Tabletop Discussion
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Non Linear Adventures and Challenge Rating/Enemy Strength
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<blockquote data-quote="Voadam" data-source="post: 9089499" data-attributes="member: 2209"><p>The way I do this is to not sweat the specific stat blocks until the PCs get to their choice of specific adventure then make the encounter challenges mechanically level appropriate.</p><p></p><p>It is fairly easy to find an appropriate CR stat block that works thematically for the concept and reskin the description to fit your BBEG or minions and such. There are a ton of variant ghouls or trolls or whatever across a range of CRs so picking something close that is level appropriate is usually fairly easy in my experience, though I do have a number of 5e monster sourcebooks to draw from.</p><p></p><p>Narratively you give them the multiple choices in the beginning and as they go through the parts the thematics all work and are consistent. The fact that the stat blocks are level appropriate means the challenges feel appropriately easy or hard or whatever.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9089499, member: 2209"] The way I do this is to not sweat the specific stat blocks until the PCs get to their choice of specific adventure then make the encounter challenges mechanically level appropriate. It is fairly easy to find an appropriate CR stat block that works thematically for the concept and reskin the description to fit your BBEG or minions and such. There are a ton of variant ghouls or trolls or whatever across a range of CRs so picking something close that is level appropriate is usually fairly easy in my experience, though I do have a number of 5e monster sourcebooks to draw from. Narratively you give them the multiple choices in the beginning and as they go through the parts the thematics all work and are consistent. The fact that the stat blocks are level appropriate means the challenges feel appropriately easy or hard or whatever. [/QUOTE]
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