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Non Linear Adventures and Challenge Rating/Enemy Strength
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<blockquote data-quote="DEFCON 1" data-source="post: 9089772" data-attributes="member: 7006"><p>If you really feel like you need to avoid "boosting" enemies as PCs level-- something for which I think is an unnecessary concern myself as the party having fun with challenging encounters trumps any need for "verisimilitude"-- I see it as you really have only two choices:</p><p></p><p>1) The PCs do not level up at all (or at minimum only once or twice) so that you can build all seven adventures within the same level range and never have to boost any of them because the PCs all remain within the requisite level range too.</p><p></p><p>2) Instead of boosting enemy power as the PCs level, the <em>numbe</em>r of enemies gets larger and larger for every encounter. Which will increase CR for each encounter without increasing the strength of the individual monsters themselves.</p><p></p><p>I mean that's pretty much all you can do. There is no other way to make adventures more difficult for more powerful PCs. You either just increase numbers, or you don't increase party power.</p><p></p><p>But like I said... fun trumps everything else. If the party would have more fun leveling their PCs after every adventure to grow more powerful and then facing level-appropriate challenges after that... that takes precedence over whatever odd world-building heebie-jeebies you feel for monsters growing in power.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9089772, member: 7006"] If you really feel like you need to avoid "boosting" enemies as PCs level-- something for which I think is an unnecessary concern myself as the party having fun with challenging encounters trumps any need for "verisimilitude"-- I see it as you really have only two choices: 1) The PCs do not level up at all (or at minimum only once or twice) so that you can build all seven adventures within the same level range and never have to boost any of them because the PCs all remain within the requisite level range too. 2) Instead of boosting enemy power as the PCs level, the [I]numbe[/I]r of enemies gets larger and larger for every encounter. Which will increase CR for each encounter without increasing the strength of the individual monsters themselves. I mean that's pretty much all you can do. There is no other way to make adventures more difficult for more powerful PCs. You either just increase numbers, or you don't increase party power. But like I said... fun trumps everything else. If the party would have more fun leveling their PCs after every adventure to grow more powerful and then facing level-appropriate challenges after that... that takes precedence over whatever odd world-building heebie-jeebies you feel for monsters growing in power. [/QUOTE]
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