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Non Linear Adventures and Challenge Rating/Enemy Strength
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<blockquote data-quote="DEFCON 1" data-source="post: 9090039" data-attributes="member: 7006"><p>If they can think of something, sure. But as I said... I don't think it's possible to do what they are looking for. The only options I can see are not leveling the party so that all adventures can be written at level and never get bumped up... the CRs get bumped for higher-level parties by increasing the numbers of enemies rather than the power of the enemies... or they bite the bullet and raise the power of the enemies to go along with the party leveling up because it's the easiest way to accomplish having adventures that the players are challenged by without having massive amounts of crappy enemies to wade through.</p><p></p><p>Personally, I always believe fun trumps anything else because why else would we play? But if that's not a valid option in this case, then there's always the other two I gave. Or they can find some other option that somehow fits their criteria. I don't see it, but maybe someone else does.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9090039, member: 7006"] If they can think of something, sure. But as I said... I don't think it's possible to do what they are looking for. The only options I can see are not leveling the party so that all adventures can be written at level and never get bumped up... the CRs get bumped for higher-level parties by increasing the numbers of enemies rather than the power of the enemies... or they bite the bullet and raise the power of the enemies to go along with the party leveling up because it's the easiest way to accomplish having adventures that the players are challenged by without having massive amounts of crappy enemies to wade through. Personally, I always believe fun trumps anything else because why else would we play? But if that's not a valid option in this case, then there's always the other two I gave. Or they can find some other option that somehow fits their criteria. I don't see it, but maybe someone else does. [/QUOTE]
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