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<blockquote data-quote="Umbran" data-source="post: 4879723" data-attributes="member: 177"><p>Well, if you want them to move about in a non-linear way, then make sure that each room is connected to multiple other rooms. Give them choices where to go.</p><p></p><p>With freedom comes the possibility of screwing up. if you are going to allow them to move freely, they may wander into places you don't want them to go. You have some basic choices:</p><p></p><p>1) Give them information - the captured gnoll tells them, "North of there there's a tribe of bugbears that even we don't mess with."</p><p></p><p>2) Restrict their access to dangerous spaces - you cannot enter the dangerous area until you get the key from somewhere....</p><p></p><p>3) Put the dangerous spaces far away from them, so that by the time they reach them, they are sure to have earned enough XP to be able to handle the area.</p><p></p><p>4) Don't populate an area until they get near it. You may know a tribe of humanoids lives in one section, but you don't stat them out until the players might actually come close to them, and when you do stat them out, they are more appropriate in power.</p></blockquote><p></p>
[QUOTE="Umbran, post: 4879723, member: 177"] Well, if you want them to move about in a non-linear way, then make sure that each room is connected to multiple other rooms. Give them choices where to go. With freedom comes the possibility of screwing up. if you are going to allow them to move freely, they may wander into places you don't want them to go. You have some basic choices: 1) Give them information - the captured gnoll tells them, "North of there there's a tribe of bugbears that even we don't mess with." 2) Restrict their access to dangerous spaces - you cannot enter the dangerous area until you get the key from somewhere.... 3) Put the dangerous spaces far away from them, so that by the time they reach them, they are sure to have earned enough XP to be able to handle the area. 4) Don't populate an area until they get near it. You may know a tribe of humanoids lives in one section, but you don't stat them out until the players might actually come close to them, and when you do stat them out, they are more appropriate in power. [/QUOTE]
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