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General Tabletop Discussion
*TTRPGs General
non-linear, non-site-based adventures - your thought process?
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<blockquote data-quote="TheAuldGrump" data-source="post: 2195852" data-attributes="member: 6957"><p>Create timelines for each of the organizations, compaing them after all are finished to see if there are conflicts - but do not remove the conflicts, resolve them.</p><p></p><p>Create key events, important events on the timeline that the party will either experience or hear about afterwards. These are the ones that will suck they players in. </p><p></p><p>Make sure that some of the key events are personal - if they have struck up a friendship with the toymaker finding out that he has been arrested by Ralph the Minion and Town Constable may get them curious about Ralph.</p><p></p><p>Keep an area for notes on the sheet, the PCs' actions will change the timeline. Evil Necromancer Bob Skull cannot send Minion Ralph to capture the princess if Ralph is dead and the princess has left the country at the behest of the heroes. Keep the timeline fluid, don't let yourself get nailed to it.</p><p></p><p>Do set up sites, sooner or later the party will check out the action at Bob Skull's Pit o' Doom (Children under 12 half price). Players will check them out when they get there.</p><p></p><p>And as always, have plans for your NPCs, will Bob stay and fight, or send his thugs while he slips out the back door in the funhouse? Where will he go?</p><p></p><p>The Auld Grump</p></blockquote><p></p>
[QUOTE="TheAuldGrump, post: 2195852, member: 6957"] Create timelines for each of the organizations, compaing them after all are finished to see if there are conflicts - but do not remove the conflicts, resolve them. Create key events, important events on the timeline that the party will either experience or hear about afterwards. These are the ones that will suck they players in. Make sure that some of the key events are personal - if they have struck up a friendship with the toymaker finding out that he has been arrested by Ralph the Minion and Town Constable may get them curious about Ralph. Keep an area for notes on the sheet, the PCs' actions will change the timeline. Evil Necromancer Bob Skull cannot send Minion Ralph to capture the princess if Ralph is dead and the princess has left the country at the behest of the heroes. Keep the timeline fluid, don't let yourself get nailed to it. Do set up sites, sooner or later the party will check out the action at Bob Skull's Pit o' Doom (Children under 12 half price). Players will check them out when they get there. And as always, have plans for your NPCs, will Bob stay and fight, or send his thugs while he slips out the back door in the funhouse? Where will he go? The Auld Grump [/QUOTE]
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non-linear, non-site-based adventures - your thought process?
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