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General Tabletop Discussion
*TTRPGs General
non-linear, non-site-based adventures - your thought process?
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<blockquote data-quote="devilish" data-source="post: 2196062" data-attributes="member: 17552"><p>As others have mentioned, I have a timeline, xp progression, and events of</p><p>the major BBEG NPCs that happen "off-camera."</p><p></p><p>I then flood the campaign with potential plots that the characters may or may</p><p>not pick up on --- legends of a lone undead creature roaming the south road,</p><p>rumors about the ArchDruid in the forest, bombadier-beetle acid burns on the</p><p>eastern road, crops in the next town not growing this year, etc.</p><p></p><p>I then will gently put forth the adventure-du-jour and see if the characters</p><p>are interested. If not, they have the slew of plot hooks to pick. "Goblin hordes?</p><p>Again? Let's go visit the ArchDruid, instead..."</p><p></p><p>Then, I'll tie back the overarching story with the BBEGNPCs .... if they went the</p><p>goblin horde path, they'd find out the BBEGs were sponsoring them. If they</p><p>went to the bombadier beetle, they'd find a dissolved lackey of the BBEG and</p><p>a note from the Duke of a neighboring kingdom (i.e. not the same plot hook, </p><p>so it doesn't feel canned)</p><p></p><p>I try to keep it as open as possible --- as carpedavid said,</p><p>create the simulation and see what the adventurers do to it.</p></blockquote><p></p>
[QUOTE="devilish, post: 2196062, member: 17552"] As others have mentioned, I have a timeline, xp progression, and events of the major BBEG NPCs that happen "off-camera." I then flood the campaign with potential plots that the characters may or may not pick up on --- legends of a lone undead creature roaming the south road, rumors about the ArchDruid in the forest, bombadier-beetle acid burns on the eastern road, crops in the next town not growing this year, etc. I then will gently put forth the adventure-du-jour and see if the characters are interested. If not, they have the slew of plot hooks to pick. "Goblin hordes? Again? Let's go visit the ArchDruid, instead..." Then, I'll tie back the overarching story with the BBEGNPCs .... if they went the goblin horde path, they'd find out the BBEGs were sponsoring them. If they went to the bombadier beetle, they'd find a dissolved lackey of the BBEG and a note from the Duke of a neighboring kingdom (i.e. not the same plot hook, so it doesn't feel canned) I try to keep it as open as possible --- as carpedavid said, create the simulation and see what the adventurers do to it. [/QUOTE]
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non-linear, non-site-based adventures - your thought process?
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