Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Non-Linear Wound System
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Michael Silverbane" data-source="post: 6154944" data-attributes="member: 38016"><p>This is (probably) similar to the damage mechanic in Mutants and Masterminds, where each damaging attack has a rank, usually near a predetermined 'power level'. </p><p></p><p>Whenever you are successfully attacked, you make a 'toughness save', which is capped at the predetermined 'power level'. </p><p></p><p>If you succeed on the save, you are unhurt. </p><p></p><p>If you fail the save, but by less than 5, you are injured. This applies a -1 penalty to future toughness saves. </p><p></p><p>If you fail the save by at least 5 but less than 10, you are injured and stunned. Stunned means you have to stand around for 1 round taking further butt-kickings.</p><p></p><p>If you fail by at least 10, but less than 15, you are injured, stunned, and disabled. Disabled means that if you do anything strenuous before you receive some sort of aid, you begin dying.</p><p></p><p>If you fail by at least 15, but less than 20, you are knocked unconscious and begin Dying.</p><p></p><p>If you fail by at least 20, you die.</p><p></p><p>The saves are weighted so that you are likely to fail them slightly, but it is possible to fail them badly. So, any given attack can either leave you completely unharmed (generally on a die roll result of 15+ on the toughness save) all the way to knocking you out of the action in one go (on a die roll result of 1-5 on the toughness save).</p></blockquote><p></p>
[QUOTE="Michael Silverbane, post: 6154944, member: 38016"] This is (probably) similar to the damage mechanic in Mutants and Masterminds, where each damaging attack has a rank, usually near a predetermined 'power level'. Whenever you are successfully attacked, you make a 'toughness save', which is capped at the predetermined 'power level'. If you succeed on the save, you are unhurt. If you fail the save, but by less than 5, you are injured. This applies a -1 penalty to future toughness saves. If you fail the save by at least 5 but less than 10, you are injured and stunned. Stunned means you have to stand around for 1 round taking further butt-kickings. If you fail by at least 10, but less than 15, you are injured, stunned, and disabled. Disabled means that if you do anything strenuous before you receive some sort of aid, you begin dying. If you fail by at least 15, but less than 20, you are knocked unconscious and begin Dying. If you fail by at least 20, you die. The saves are weighted so that you are likely to fail them slightly, but it is possible to fail them badly. So, any given attack can either leave you completely unharmed (generally on a die roll result of 15+ on the toughness save) all the way to knocking you out of the action in one go (on a die roll result of 1-5 on the toughness save). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Non-Linear Wound System
Top