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<blockquote data-quote="MNblockhead" data-source="post: 9615252" data-attributes="member: 6796661"><p>That opens up some neat options. Like could you have it near an ocean, start with lava tubes, make use of tidal flows, expand with both human and fantastic animal labor. That would allow the creation of some cool new monsters that continue to live on and create a new habitat after the fall of the civilation that originally bred and used them. Some wild monster ideas come to mind. </p><ul> <li data-xf-list-type="ul">Giant clams based on the bioluminescent stone boring Piddock clams<br /> <br /> </li> <li data-xf-list-type="ul">rock-boring urchins that have specialized, self-sharpening teeth that scrape and excavate limestone (think what a giant-sized one could do to platemail! -‑ in real life it would be very hard for them to bite defensively, but fantasy versions need not adhere to IRL biology, then again, perhaps toxic spines are defense enough!)<br /> <br /> </li> <li data-xf-list-type="ul">rock-boring mussels, secreting acidic acids (the acid is slow acting and not good for defense IRL, but, in fantasy...)<br /> <br /> </li> <li data-xf-list-type="ul">giant parrot fish. Yeah, they do it to corral, but a giant one could feasibly grind out limestone. Maybe the dwarves would smear algae in the size and shape of the tunnel and keep adding to it, slowly building a tunnel. Cool fact: parrot fish poop white sand. Uncool IRL fact, but would be cool in D&D, I've seen someone get a small chunk bit out of their leg. It wasn't being aggressive, it was a tourist the let out all the fish food in a snorkling area at once, which surrounded her in the water. The fish bit by accident when going after the food. Hopefully it didn't take a liking to the taste of human flesh and tell its many friends.</li> </ul><p></p><p>D&D has a number of non-aquatic rock boring monsters, but having part of the complex underwater to take advantage of tidal forces would be a fun change. Examples from real life to expand upon are ancient and medieval tidal mills, using tidal water to turn a water wheel to grind grain).</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 9615252, member: 6796661"] That opens up some neat options. Like could you have it near an ocean, start with lava tubes, make use of tidal flows, expand with both human and fantastic animal labor. That would allow the creation of some cool new monsters that continue to live on and create a new habitat after the fall of the civilation that originally bred and used them. Some wild monster ideas come to mind. [LIST] [*]Giant clams based on the bioluminescent stone boring Piddock clams [*]rock-boring urchins that have specialized, self-sharpening teeth that scrape and excavate limestone (think what a giant-sized one could do to platemail! -‑ in real life it would be very hard for them to bite defensively, but fantasy versions need not adhere to IRL biology, then again, perhaps toxic spines are defense enough!) [*]rock-boring mussels, secreting acidic acids (the acid is slow acting and not good for defense IRL, but, in fantasy...) [*]giant parrot fish. Yeah, they do it to corral, but a giant one could feasibly grind out limestone. Maybe the dwarves would smear algae in the size and shape of the tunnel and keep adding to it, slowly building a tunnel. Cool fact: parrot fish poop white sand. Uncool IRL fact, but would be cool in D&D, I've seen someone get a small chunk bit out of their leg. It wasn't being aggressive, it was a tourist the let out all the fish food in a snorkling area at once, which surrounded her in the water. The fish bit by accident when going after the food. Hopefully it didn't take a liking to the taste of human flesh and tell its many friends. [/LIST] D&D has a number of non-aquatic rock boring monsters, but having part of the complex underwater to take advantage of tidal forces would be a fun change. Examples from real life to expand upon are ancient and medieval tidal mills, using tidal water to turn a water wheel to grind grain). [/QUOTE]
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