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Non-magical infiltration of a magical place
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<blockquote data-quote="Ravilah" data-source="post: 3986893" data-attributes="member: 19724"><p>I anticipate two of my players (in a session by themselves) attempting to infiltrate the home of a rich vizier in a magic-rich city. This is rather important to their goals, and isn't just a treasure hunting exercise. </p><p></p><p>One of them is a gestalt Paladin/Rogue (half-outsider; +4 adjustment) and the other a gestalt Swashbuckler/Rogue/Pistoleer. Both are (effective) level 9.</p><p></p><p>They have good balance, jump, hide, move silently, tumble, and climb checks. One of them has great bluff and open locks checks. Both, unfortunately, invested very little in Search.</p><p></p><p>Considering the city they are in, my players know that a wealthy man like this guy will have magical protection. If I fail to include a reasonable amount of magical traps (or equivalent protections) the players will know that I am being easy on them and will resent that (one player in particular hates DMs who nerf things to protect the characters).</p><p></p><p>So what are some reasonable protections that a wealthy man might have that a pair of non-magic users could conceivably get past or defeat? I can think of many ways to protect a small palace, but all of them would be completely impossible to breach non-magically. And I don't want to say, "Well this job is impossible, so just forget it."</p><p></p><p>To put it another way: How can I fashion an encounter that will be fun and exciting, without being illogically easy or instantly deadly. </p><p></p><p>Just potentially deadly <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> </p><p></p><p>Thanks,</p><p></p><p>R</p></blockquote><p></p>
[QUOTE="Ravilah, post: 3986893, member: 19724"] I anticipate two of my players (in a session by themselves) attempting to infiltrate the home of a rich vizier in a magic-rich city. This is rather important to their goals, and isn't just a treasure hunting exercise. One of them is a gestalt Paladin/Rogue (half-outsider; +4 adjustment) and the other a gestalt Swashbuckler/Rogue/Pistoleer. Both are (effective) level 9. They have good balance, jump, hide, move silently, tumble, and climb checks. One of them has great bluff and open locks checks. Both, unfortunately, invested very little in Search. Considering the city they are in, my players know that a wealthy man like this guy will have magical protection. If I fail to include a reasonable amount of magical traps (or equivalent protections) the players will know that I am being easy on them and will resent that (one player in particular hates DMs who nerf things to protect the characters). So what are some reasonable protections that a wealthy man might have that a pair of non-magic users could conceivably get past or defeat? I can think of many ways to protect a small palace, but all of them would be completely impossible to breach non-magically. And I don't want to say, "Well this job is impossible, so just forget it." To put it another way: How can I fashion an encounter that will be fun and exciting, without being illogically easy or instantly deadly. Just potentially deadly :] Thanks, R [/QUOTE]
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