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Non-magical infiltration of a magical place
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<blockquote data-quote="darthkilmor" data-source="post: 3987346" data-attributes="member: 23365"><p>Hardened windows that a glass-cutter won't get though. </p><p>Permanacy'd Alarms on all doors. </p><p>Some kind of automatically resetting fire trap in the chimney(helps keep out bats!). </p><p>DC 40 superior locks to important areas. </p><p>Guards patrolling the house/mansion ( Warrior 1-3). </p><p>Topiary Guardians in the grounds around the house (MM3, the leopard is especially deadly, charge a huge distance + rake attacks ftw). </p><p>Secret doors inside the house(bookshelves, false walls, etc). </p><p>Some kind of bound extraplanar in front of whatever main safe he's got. </p><p>Poisonous snakes.</p><p>Continual Flame torches mounted to various walls inside/outside the house.</p><p></p><p>If he's evil, he could have some evil cleric with some commanded shadows or even a vampire patrolling the area.</p><p></p><p>Extradimensional spaces(ie no turning ethereal to get into them). Hidden doors or switches on/in ceilings or other places that require the abilty to Fly to reach/activate.</p><p></p><p>Most important, the ability to scry/divinate who breaks into/steals from him and come after them. In fact, he might not have all that much protection at all, but anyone that does steal from him finds themselves the recipient of an unwanted teleportation, destination 5 miles straight up.</p><p></p><p>The Ptolus setting has whats called Bluesteel doors, that have no key and require a secret word to open. Also are incredibly strong so you cant just break it down.</p></blockquote><p></p>
[QUOTE="darthkilmor, post: 3987346, member: 23365"] Hardened windows that a glass-cutter won't get though. Permanacy'd Alarms on all doors. Some kind of automatically resetting fire trap in the chimney(helps keep out bats!). DC 40 superior locks to important areas. Guards patrolling the house/mansion ( Warrior 1-3). Topiary Guardians in the grounds around the house (MM3, the leopard is especially deadly, charge a huge distance + rake attacks ftw). Secret doors inside the house(bookshelves, false walls, etc). Some kind of bound extraplanar in front of whatever main safe he's got. Poisonous snakes. Continual Flame torches mounted to various walls inside/outside the house. If he's evil, he could have some evil cleric with some commanded shadows or even a vampire patrolling the area. Extradimensional spaces(ie no turning ethereal to get into them). Hidden doors or switches on/in ceilings or other places that require the abilty to Fly to reach/activate. Most important, the ability to scry/divinate who breaks into/steals from him and come after them. In fact, he might not have all that much protection at all, but anyone that does steal from him finds themselves the recipient of an unwanted teleportation, destination 5 miles straight up. The Ptolus setting has whats called Bluesteel doors, that have no key and require a secret word to open. Also are incredibly strong so you cant just break it down. [/QUOTE]
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Non-magical infiltration of a magical place
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