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Non-magical poison's effects
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<blockquote data-quote="dr_nukem" data-source="post: 103480" data-attributes="member: 2253"><p><strong>Poison damage stacking?</strong></p><p></p><p>From SRD: <a href="http://www.wizards.com/d20/files/SRDSpecialAbilities.rtf" target="_blank">http://www.wizards.com/d20/files/SRDSpecialAbilities.rtf</a></p><p></p><p>Poison:</p><p>When a character takes damage from an attack with a poisoned weapon, touches an item smeared with contact poison, consumes poisoned food or drink, or is otherwise poisoned, he must make a Fortitude saving throw. If he fails, he suffers the poison's initial damage (usually ability damage). Even if he succeeds, he typically faces more damage 1 minute later, which he can also avoid with a successful Fortitude saving throw.</p><p></p><p>Ability Score Loss:</p><p>Various attacks cause ability score loss, either temporary ability damage or permanent ability drain. Points lost to temporary damage return at the rate of 1 point per day (or double that if the character gets total rest) per each damaged ability (in other words, if you have lost both Strength and Dexterity, you naturally regain 1 point per day of both ability scores), and the spells lesser restoration and restoration offset temporary damage as well. Drains, however, are permanent, though restoration can restore even those lost ability score points.</p><p></p><p>It really doesn't say whether or not it stacks...it simply says what happens. I would say that you take damage every time, not just once per type of poison. That's how we have been running it in our campaign.</p><p></p><p>In other words, non-magical poison ability loss damage stacks.</p></blockquote><p></p>
[QUOTE="dr_nukem, post: 103480, member: 2253"] [b]Poison damage stacking?[/b] From SRD: [url]http://www.wizards.com/d20/files/SRDSpecialAbilities.rtf[/url] Poison: When a character takes damage from an attack with a poisoned weapon, touches an item smeared with contact poison, consumes poisoned food or drink, or is otherwise poisoned, he must make a Fortitude saving throw. If he fails, he suffers the poison's initial damage (usually ability damage). Even if he succeeds, he typically faces more damage 1 minute later, which he can also avoid with a successful Fortitude saving throw. Ability Score Loss: Various attacks cause ability score loss, either temporary ability damage or permanent ability drain. Points lost to temporary damage return at the rate of 1 point per day (or double that if the character gets total rest) per each damaged ability (in other words, if you have lost both Strength and Dexterity, you naturally regain 1 point per day of both ability scores), and the spells lesser restoration and restoration offset temporary damage as well. Drains, however, are permanent, though restoration can restore even those lost ability score points. It really doesn't say whether or not it stacks...it simply says what happens. I would say that you take damage every time, not just once per type of poison. That's how we have been running it in our campaign. In other words, non-magical poison ability loss damage stacks. [/QUOTE]
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