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Non-Monk Pugilist
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<blockquote data-quote="Wystan" data-source="post: 3039877" data-attributes="member: 21422"><p>Pugilist Take 3:</p><p></p><p>Pugilist:</p><p>Role: Unarmed, lightly armored fighter – Non Oriental</p><p>Alignment: Any</p><p>Hit Dice: 1d10</p><p>Class Skills: The Pugilist’s class skills (and the key ability for each skill) are – </p><p>Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Heal (Wis), Knowledge – Tactics (Int), Profession (Wis), Sense Motive (Wis), Swim (Str), Tumble (Dex)</p><p>Skill Points at 1st level: (4 + Int modifier) x 4</p><p>Skill Points at each additional level: 4 + Int Modifier</p><p></p><p>Table: The Pugilist</p><p>Level BaseAttack Bonus FortSave RefSave WillSave UnarmedDamage1 AttackBonus* ACBonus Special</p><p>1st +0 +2 +2 +0 1d6 +0 +0 Unarmed Strike</p><p>2nd +1 +3 +3 +0 1d6 +0 +0 Evasion, Bonus feat</p><p>3rd +2 +3 +3 +1 1d6 +0 +0 Uncanny Dodge</p><p>4th +3 +4 +4 +1 1d8 +0 +0 Knock Down, Low Blow (Magic)</p><p>5th +3 +4 +4 +1 1d8 +1 +1 Endurance</p><p>6th +4 +5 +5 +2 1d8 +1 +1 Bonus feat</p><p>7th +5 +5 +5 +2 1d8 +1 +1 Fast Movement</p><p>8th +6/+1 +6 +6 +2 1d10 +1 +1 </p><p>9th +6/+1 +6 +6 +3 1d10 +1 +1 Improved Evasion</p><p>10th +7/+2 +7 +7 +3 1d10 +2 +2 Bonus feat, Low Blow (Special)</p><p>11th +8/+3 +7 +7 +3 1d10 +2 +2 </p><p>12th +9/+4 +8 +8 +4 2d6 +2 +2 Improved Uncanny Dodge</p><p>13th +9/+4 +8 +8 +4 2d6 +2 +2 </p><p>14th +10/+5 +9 +9 +4 2d6 +2 +2 Bonus feat</p><p>15th +11/+6/+1 +9 +9 +5 2d6 +3 +3 </p><p>16th +12/+7/+2 +10 +10 +5 2d8 +3 +3 Own the Ring, Low Blow (Adamantine)</p><p>17th +12/+7/+2 +10 +10 +5 2d8 +3 +3 </p><p>18th +13/+8/+3 +11 +11 +6 2d8 +3 +3 Bonus feat</p><p>19th +14/+9/+4 +11 +11 +6 2d8 +3 +3 </p><p>20th +15/+10/+5 +12 +12 +6 2d10 +4 +4 Knock Out, Low Blow (Special)</p><p></p><p> </p><p>Class Features: </p><p></p><p>AC Bonus (Ex): When lightly armored and unencumbered, the Pugilist adds his Intelligence bonus (if any) to his AC. In addition, a Pugilist gains a +1 bonus to AC at 5th level. This bonus increases by 1 for every five Pugilist levels thereafter (+2 at 10th, +3 at 15th, and +4 at 20th level).</p><p></p><p>These bonuses to AC apply even against touch attacks or when the Pugilist is flat-footed. He loses these bonuses when he is immobilized or helpless, when he wears any armor heavier than light, when he carries a shield, or when he carries a medium or heavy load.</p><p></p><p><span style="color: red">Attack Bonus: A Pugilist gains a +1 bonus to Unarmed Attacks at 5th level. This bonus increases by 1 for every five Pugilist levels thereafter (+2 at 10th, +3 at 15th, and +4 at 20th level).</span></p><p></p><p>Weapon and Armor Proficiency: A Pugilist is proficient with all simple weapons and light armors.</p><p></p><p>Bonus Feats: The Pugilist gains an additional bonus feat at 2nd level and every four Pugilist levels thereafter (6th, 10th, 14th,and 18th). These bonus feats must be drawn from the feats noted as fighter bonus feats. A Pugilist must still meet all prerequisites for a bonus feat, including ability score and base attack bonus minimums.</p><p>These bonus feats are in addition to the feat that a character of any class gets from advancing levels. A Pugilist is not limited to the list of fighter bonus feats when choosing these feats. </p><p></p><p>Fast Movement (Ex): At 7th level the pugilist’s land speed is increased by +10 feet. This benefit applies only when he is wearing no armor, or light armor and not carrying a heavy load. Apply this bonus before modifying the pugilist’s speed because of any load carried or armor worn.</p><p></p><p>Endurance: A Pugilist gains Endurance as a bonus feat at 5th level.</p><p></p><p>Evasion (Ex): At 2nd level or higher if a pugilist makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can be used only if a pugilist is wearing light armor or no armor. A helpless pugilist does not gain the benefit of evasion.</p><p></p><p>Uncanny Dodge (Ex): At 3rd level, a pugilist retains his Dexterity bonus to AC (if any) even if he is caught Flat-Footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized. If a pugilist already has uncanny dodge from a different class, he automatically gains improved uncanny dodge (see below) instead.</p><p></p><p>Improved Uncanny Dodge (Ex): At 12th level and higher, a pugilist can no longer be flanked. This defense denies a rogue the ability to sneak attack the pugilist by flanking him, unless the attacker has at least four more rogue levels than the target has pugilist levels. If a character already has uncanny dodge (see above) from a second class, the character automatically gains improved uncanny dodge instead, and the levels from the classes that grant uncanny dodge stack to determine the minimum level a rogue must be to flank the character.</p><p></p><p>Unarmed Strike: At 1st level, a Pugilist gains Improved Unarmed Strike as a bonus feat. A Pugilist’s attacks may be with either fist interchangeably or even from elbows, knees, and feet. This means that a Pugilist may even make unarmed strikes with his hands full. There is no such thing as an off-hand attack for a Pugilist striking unarmed. A Pugilist may thus apply his full Strength bonus on damage rolls for all his unarmed strikes.</p><p></p><p>Usually a Pugilist’s unarmed strikes deal lethal damage, but he can choose to deal non-lethal damage instead with no penalty on his attack roll. He has the same choice to deal lethal or non-lethal damage while grappling.</p><p></p><p>A Pugilist’s unarmed strike is treated both as a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons.</p><p></p><p>A Pugilist also deals more damage with his unarmed strikes than a normal person would, as shown on Table: The Pugilist. The unarmed damage on Table: The Pugilist is for Medium Pugilists. A Small Pugilist deals less damage than the amount given there with his unarmed attacks, while a Large Pugilist deals more damage; see Table: Small or Large Pugilist Unarmed Damage.</p><p></p><p>Table: Small or Large Pugilist Unarmed Damage</p><p>Level Damage (Small Pugilist) Damage (Large Pugilist)</p><p>1st–3rd 1d4 1d8</p><p>4th–7th 1d6 2d6</p><p>8th–11th 1d8 2d8</p><p>12th–15th 1d10 3d6</p><p>16th–19th 2d6 3d8</p><p>20th 2d8 4d8</p><p></p><p>Knock Down: At 4th level, a Pugilist gains Improved Trip as a bonus feat. As part of a critical confirmation the Pugilist may make a trip attempt against the enemy that was hit.</p><p>A Pugilist need not have any of the prerequisites normally required for this feat to gain it.</p><p></p><p>Improved Evasion (Ex): At 9th level, a Pugilist’s evasion ability improves. He still takes no damage on a successful Reflex saving throw against attacks, but henceforth he takes only half damage on a failed saving throw. A helpless pugilist does not gain the benefit of improved evasion.</p><p></p><p>Low Blow (Su): At 4th level, a pugilist’s unarmed attacks are empowered with the gathered skill of past pugilists; this infuses the pugilist’s blows with magical energy. His unarmed attacks are treated as magic weapons for the purpose of dealing damage to creatures with damage reduction. Low Blow improves with the character’s pugilist level. At 10th level, his unarmed attacks are also treated as weapons of alignment (the player must choose one part of the alignment spectrum to represent, Lawful/Good/Chaotic/Evil) for the purpose of dealing damage to creatures with damage reduction. At 16th level, his unarmed attacks are treated as adamantine weapons for the purpose of dealing damage to creatures with damage reduction and bypassing hardness. At 20th level, his unarmed attacks are also treated as Silver, and one additional alignment (Lawful, Chaotic, Good, or Evil) weapons for the purpose of dealing damage to creatures with damage reduction.</p><p></p><p>Own the Ring: At 16th level the pugilist gains a bonus to hit, damage, AC, and initiative equal to his Intelligence Bonus +2 for 5 rounds. The Pugilist may use this ability 4 times per day.</p><p></p><p>Knock Out: At 20th level the pugilist, as part of a critical attack confirmation, causes a reflex save DC (20+Damage inflicted) to the opponent to avoid the Unconscious Status. This will drop the opponent to the Unconscious status and cause Non-lethal damage equal to their current hit points.</p></blockquote><p></p>
[QUOTE="Wystan, post: 3039877, member: 21422"] Pugilist Take 3: Pugilist: Role: Unarmed, lightly armored fighter – Non Oriental Alignment: Any Hit Dice: 1d10 Class Skills: The Pugilist’s class skills (and the key ability for each skill) are – Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Heal (Wis), Knowledge – Tactics (Int), Profession (Wis), Sense Motive (Wis), Swim (Str), Tumble (Dex) Skill Points at 1st level: (4 + Int modifier) x 4 Skill Points at each additional level: 4 + Int Modifier Table: The Pugilist Level BaseAttack Bonus FortSave RefSave WillSave UnarmedDamage1 AttackBonus* ACBonus Special 1st +0 +2 +2 +0 1d6 +0 +0 Unarmed Strike 2nd +1 +3 +3 +0 1d6 +0 +0 Evasion, Bonus feat 3rd +2 +3 +3 +1 1d6 +0 +0 Uncanny Dodge 4th +3 +4 +4 +1 1d8 +0 +0 Knock Down, Low Blow (Magic) 5th +3 +4 +4 +1 1d8 +1 +1 Endurance 6th +4 +5 +5 +2 1d8 +1 +1 Bonus feat 7th +5 +5 +5 +2 1d8 +1 +1 Fast Movement 8th +6/+1 +6 +6 +2 1d10 +1 +1 9th +6/+1 +6 +6 +3 1d10 +1 +1 Improved Evasion 10th +7/+2 +7 +7 +3 1d10 +2 +2 Bonus feat, Low Blow (Special) 11th +8/+3 +7 +7 +3 1d10 +2 +2 12th +9/+4 +8 +8 +4 2d6 +2 +2 Improved Uncanny Dodge 13th +9/+4 +8 +8 +4 2d6 +2 +2 14th +10/+5 +9 +9 +4 2d6 +2 +2 Bonus feat 15th +11/+6/+1 +9 +9 +5 2d6 +3 +3 16th +12/+7/+2 +10 +10 +5 2d8 +3 +3 Own the Ring, Low Blow (Adamantine) 17th +12/+7/+2 +10 +10 +5 2d8 +3 +3 18th +13/+8/+3 +11 +11 +6 2d8 +3 +3 Bonus feat 19th +14/+9/+4 +11 +11 +6 2d8 +3 +3 20th +15/+10/+5 +12 +12 +6 2d10 +4 +4 Knock Out, Low Blow (Special) Class Features: AC Bonus (Ex): When lightly armored and unencumbered, the Pugilist adds his Intelligence bonus (if any) to his AC. In addition, a Pugilist gains a +1 bonus to AC at 5th level. This bonus increases by 1 for every five Pugilist levels thereafter (+2 at 10th, +3 at 15th, and +4 at 20th level). These bonuses to AC apply even against touch attacks or when the Pugilist is flat-footed. He loses these bonuses when he is immobilized or helpless, when he wears any armor heavier than light, when he carries a shield, or when he carries a medium or heavy load. [Color=red]Attack Bonus: A Pugilist gains a +1 bonus to Unarmed Attacks at 5th level. This bonus increases by 1 for every five Pugilist levels thereafter (+2 at 10th, +3 at 15th, and +4 at 20th level).[/color] Weapon and Armor Proficiency: A Pugilist is proficient with all simple weapons and light armors. Bonus Feats: The Pugilist gains an additional bonus feat at 2nd level and every four Pugilist levels thereafter (6th, 10th, 14th,and 18th). These bonus feats must be drawn from the feats noted as fighter bonus feats. A Pugilist must still meet all prerequisites for a bonus feat, including ability score and base attack bonus minimums. These bonus feats are in addition to the feat that a character of any class gets from advancing levels. A Pugilist is not limited to the list of fighter bonus feats when choosing these feats. Fast Movement (Ex): At 7th level the pugilist’s land speed is increased by +10 feet. This benefit applies only when he is wearing no armor, or light armor and not carrying a heavy load. Apply this bonus before modifying the pugilist’s speed because of any load carried or armor worn. Endurance: A Pugilist gains Endurance as a bonus feat at 5th level. Evasion (Ex): At 2nd level or higher if a pugilist makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can be used only if a pugilist is wearing light armor or no armor. A helpless pugilist does not gain the benefit of evasion. Uncanny Dodge (Ex): At 3rd level, a pugilist retains his Dexterity bonus to AC (if any) even if he is caught Flat-Footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized. If a pugilist already has uncanny dodge from a different class, he automatically gains improved uncanny dodge (see below) instead. Improved Uncanny Dodge (Ex): At 12th level and higher, a pugilist can no longer be flanked. This defense denies a rogue the ability to sneak attack the pugilist by flanking him, unless the attacker has at least four more rogue levels than the target has pugilist levels. If a character already has uncanny dodge (see above) from a second class, the character automatically gains improved uncanny dodge instead, and the levels from the classes that grant uncanny dodge stack to determine the minimum level a rogue must be to flank the character. Unarmed Strike: At 1st level, a Pugilist gains Improved Unarmed Strike as a bonus feat. A Pugilist’s attacks may be with either fist interchangeably or even from elbows, knees, and feet. This means that a Pugilist may even make unarmed strikes with his hands full. There is no such thing as an off-hand attack for a Pugilist striking unarmed. A Pugilist may thus apply his full Strength bonus on damage rolls for all his unarmed strikes. Usually a Pugilist’s unarmed strikes deal lethal damage, but he can choose to deal non-lethal damage instead with no penalty on his attack roll. He has the same choice to deal lethal or non-lethal damage while grappling. A Pugilist’s unarmed strike is treated both as a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons. A Pugilist also deals more damage with his unarmed strikes than a normal person would, as shown on Table: The Pugilist. The unarmed damage on Table: The Pugilist is for Medium Pugilists. A Small Pugilist deals less damage than the amount given there with his unarmed attacks, while a Large Pugilist deals more damage; see Table: Small or Large Pugilist Unarmed Damage. Table: Small or Large Pugilist Unarmed Damage Level Damage (Small Pugilist) Damage (Large Pugilist) 1st–3rd 1d4 1d8 4th–7th 1d6 2d6 8th–11th 1d8 2d8 12th–15th 1d10 3d6 16th–19th 2d6 3d8 20th 2d8 4d8 Knock Down: At 4th level, a Pugilist gains Improved Trip as a bonus feat. As part of a critical confirmation the Pugilist may make a trip attempt against the enemy that was hit. A Pugilist need not have any of the prerequisites normally required for this feat to gain it. Improved Evasion (Ex): At 9th level, a Pugilist’s evasion ability improves. He still takes no damage on a successful Reflex saving throw against attacks, but henceforth he takes only half damage on a failed saving throw. A helpless pugilist does not gain the benefit of improved evasion. Low Blow (Su): At 4th level, a pugilist’s unarmed attacks are empowered with the gathered skill of past pugilists; this infuses the pugilist’s blows with magical energy. His unarmed attacks are treated as magic weapons for the purpose of dealing damage to creatures with damage reduction. Low Blow improves with the character’s pugilist level. At 10th level, his unarmed attacks are also treated as weapons of alignment (the player must choose one part of the alignment spectrum to represent, Lawful/Good/Chaotic/Evil) for the purpose of dealing damage to creatures with damage reduction. At 16th level, his unarmed attacks are treated as adamantine weapons for the purpose of dealing damage to creatures with damage reduction and bypassing hardness. At 20th level, his unarmed attacks are also treated as Silver, and one additional alignment (Lawful, Chaotic, Good, or Evil) weapons for the purpose of dealing damage to creatures with damage reduction. Own the Ring: At 16th level the pugilist gains a bonus to hit, damage, AC, and initiative equal to his Intelligence Bonus +2 for 5 rounds. The Pugilist may use this ability 4 times per day. Knock Out: At 20th level the pugilist, as part of a critical attack confirmation, causes a reflex save DC (20+Damage inflicted) to the opponent to avoid the Unconscious Status. This will drop the opponent to the Unconscious status and cause Non-lethal damage equal to their current hit points. [/QUOTE]
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