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Non-moral gaming? (i.e., shades of grey, not black & white)
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<blockquote data-quote="Dr. Strangemonkey" data-source="post: 402592" data-attributes="member: 6533"><p><strong>Responsibility is Key! Giv'em a pet!</strong></p><p></p><p>I had a bunch in a Shadowrun that went really... ...weird.</p><p></p><p>The PCs didn't so much go mercenary as terrorist/criminal. They were scrupulous but undoubtably extreme and a little out for greed and vengeance.</p><p></p><p>Worked great in the setting, but when I wanted to have them go to one side or another in an ideological I found the best way to control was to demonstrate how one sides moral agenda was in their best interest. So I started having them acquire permanent interests in the world that could be threatened by good or evil forces.</p><p></p><p>And not even love interests, either, just things like investments, allies, and apprentices. </p><p></p><p>Worked very well. In a situation like the one your describing I would get them a base and then force them to defend it. You might give them the option of siding with one force or the other in order to more effectively do so.</p></blockquote><p></p>
[QUOTE="Dr. Strangemonkey, post: 402592, member: 6533"] [b]Responsibility is Key! Giv'em a pet![/b] I had a bunch in a Shadowrun that went really... ...weird. The PCs didn't so much go mercenary as terrorist/criminal. They were scrupulous but undoubtably extreme and a little out for greed and vengeance. Worked great in the setting, but when I wanted to have them go to one side or another in an ideological I found the best way to control was to demonstrate how one sides moral agenda was in their best interest. So I started having them acquire permanent interests in the world that could be threatened by good or evil forces. And not even love interests, either, just things like investments, allies, and apprentices. Worked very well. In a situation like the one your describing I would get them a base and then force them to defend it. You might give them the option of siding with one force or the other in order to more effectively do so. [/QUOTE]
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Non-moral gaming? (i.e., shades of grey, not black & white)
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