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Non-moral gaming? (i.e., shades of grey, not black & white)
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<blockquote data-quote="Mallus" data-source="post: 405054" data-attributes="member: 3887"><p><strong>Shake things up a bit...</strong></p><p></p><p>Maybe you could give your group a disaster to deal with; something that radically disrupts the society they're in. A disastrous drought {natural or otherwise} that leads to famine or a plague {again, natural or otherwise}. I'd stay away from an obvious Big Bad --that's getting tired.</p><p></p><p>Any situtation that breeds dramatic stories will do. Take the plague example. Cities, villages full of the sick and dying. Power structures are shaken up. People maneuver for advantages that previuously didn't exist. Perhaps wars begin as the plague spreads unevenly across national borders. A church rises to aid the sick, or launches a pogrom against unbelievers who they cynically use as scapegoats. There is need for those who'll compassionately help, or those who'll use an iron fist to keep order in the chaos. </p><p></p><p>Yeah, I like that. A completely morally neutral cataclysm {weather, disease, magical accident} which creates a host of moral struggles... How 'bout that. Perhaps its is just the work of a Big Bad... but keep that well out sight for a while...</p><p></p><p>Keeping your setting dynamic and unpredictable should pull the players in. Putting them in danger will keep them together.</p><p></p><p>Just rock the kingdom a little. I'll bet that works.</p></blockquote><p></p>
[QUOTE="Mallus, post: 405054, member: 3887"] [b]Shake things up a bit...[/b] Maybe you could give your group a disaster to deal with; something that radically disrupts the society they're in. A disastrous drought {natural or otherwise} that leads to famine or a plague {again, natural or otherwise}. I'd stay away from an obvious Big Bad --that's getting tired. Any situtation that breeds dramatic stories will do. Take the plague example. Cities, villages full of the sick and dying. Power structures are shaken up. People maneuver for advantages that previuously didn't exist. Perhaps wars begin as the plague spreads unevenly across national borders. A church rises to aid the sick, or launches a pogrom against unbelievers who they cynically use as scapegoats. There is need for those who'll compassionately help, or those who'll use an iron fist to keep order in the chaos. Yeah, I like that. A completely morally neutral cataclysm {weather, disease, magical accident} which creates a host of moral struggles... How 'bout that. Perhaps its is just the work of a Big Bad... but keep that well out sight for a while... Keeping your setting dynamic and unpredictable should pull the players in. Putting them in danger will keep them together. Just rock the kingdom a little. I'll bet that works. [/QUOTE]
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