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Non-Munchkin Epic
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<blockquote data-quote="Schayde" data-source="post: 2283232" data-attributes="member: 29095"><p>Epic campaigns are very hard if you want to stay away from Munchkins. </p><p> If you play a heavy combat style - most of the monsters you face will have a lot of instant kill powers. What is harder, that most munchkins have their AC so high that even a Pit Fiend needs a 20 to hit them. Their saves are all maxed out beyond belief, so the DM is forced to fudge the occasional DC to give them a challange.</p><p> </p><p> When running Epic, it is better to concentrate more on the ROLEplay than the ROLLplay. A Red Dragon can be easily beaten by a Munchkin's character, but a simple couple of riddles can confound the player. (That is if the Munchkin can even pay attention - because there is no combat involved).</p><p> </p><p> At Epic level, most battles take a very long time. My players are starting to get Epic level (and they've been playing them since they were 1st level). Recently - in a "Throne Room" battle, they faced a dozen 5th level Fighters, 2 Hive Mother Beholders (Lords of Madness), a 8th level Sorcerer Mind Flayer, and an Reverd Elder Phaerimm (Lost Empires of Faerun). The party consited of a 19th level Black Guard/Fighter, a 20th level Druid, a 17th level Rogue Shade (EL of 21), a 19th level Dwarven Cleric, and a 18th level Warforged Warrior. The battle was the only thing we did that night - from about 7:30pm to 11:00pm. </p><p> Granted, the Blackguard was stuck in the mouth of one of the Hive Mothers most of the fight (he didn't have even a dagger to cut his way out - only had his Greatsword); and the Druid was eventually turned into a small Stone Fly (he tried to get above the Phaerimm by turning into a fly and going above him - but because of the Phaerimm's True Seeing - he saw his true form and used Flesh to Stone). But that's still 3 1/2 hours playing for just one cambat.</p><p> </p><p> On the other hand, on the next adventure, it was a heavy roleplaying adventure - a lot lot of puzzle solving and interacting with creatures that really didn't need to be fought. Like an insane Gnome Illusionist Lich (good aligned) that has been trapped in a dungeon for centuries because a cave-in damaged his phylactery (damaged, not destroyed), and he fears that leaving it would cause more damage, and it would not survive his reforming. But he knows how to solve the next riddle that if the party gets wrong will trigger a major Mordinkeiden's Disjunction.</p></blockquote><p></p>
[QUOTE="Schayde, post: 2283232, member: 29095"] Epic campaigns are very hard if you want to stay away from Munchkins. If you play a heavy combat style - most of the monsters you face will have a lot of instant kill powers. What is harder, that most munchkins have their AC so high that even a Pit Fiend needs a 20 to hit them. Their saves are all maxed out beyond belief, so the DM is forced to fudge the occasional DC to give them a challange. When running Epic, it is better to concentrate more on the ROLEplay than the ROLLplay. A Red Dragon can be easily beaten by a Munchkin's character, but a simple couple of riddles can confound the player. (That is if the Munchkin can even pay attention - because there is no combat involved). At Epic level, most battles take a very long time. My players are starting to get Epic level (and they've been playing them since they were 1st level). Recently - in a "Throne Room" battle, they faced a dozen 5th level Fighters, 2 Hive Mother Beholders (Lords of Madness), a 8th level Sorcerer Mind Flayer, and an Reverd Elder Phaerimm (Lost Empires of Faerun). The party consited of a 19th level Black Guard/Fighter, a 20th level Druid, a 17th level Rogue Shade (EL of 21), a 19th level Dwarven Cleric, and a 18th level Warforged Warrior. The battle was the only thing we did that night - from about 7:30pm to 11:00pm. Granted, the Blackguard was stuck in the mouth of one of the Hive Mothers most of the fight (he didn't have even a dagger to cut his way out - only had his Greatsword); and the Druid was eventually turned into a small Stone Fly (he tried to get above the Phaerimm by turning into a fly and going above him - but because of the Phaerimm's True Seeing - he saw his true form and used Flesh to Stone). But that's still 3 1/2 hours playing for just one cambat. On the other hand, on the next adventure, it was a heavy roleplaying adventure - a lot lot of puzzle solving and interacting with creatures that really didn't need to be fought. Like an insane Gnome Illusionist Lich (good aligned) that has been trapped in a dungeon for centuries because a cave-in damaged his phylactery (damaged, not destroyed), and he fears that leaving it would cause more damage, and it would not survive his reforming. But he knows how to solve the next riddle that if the party gets wrong will trigger a major Mordinkeiden's Disjunction. [/QUOTE]
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