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Non-Munchkin Epic
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4652172" data-attributes="member: 710"><p>Communicate what you expect from the game. In other words, tell the players that you don't want munchkins, and that the goal of the game will not be too have DPR (Damage per Round). </p><p></p><p>That's for avoiding munchkins. But that's just the start - what do you expect from happening in an epic campaign? </p><p></p><p>I ranted a little bit in another thread on this - basically you should expect your play style to change. It ties in with munchkins - if all you do is running through epic dungeons and fighting epic goblin warriors and epic beholders, your epic game is a low level game with bigger numbers. </p><p></p><p>I think one difference about an epic game (at least towards "most" non-epic games) should be that it is about changing the world, not just saving it, getting rich or similar things. </p><p>Diaglos post provides a good tie-in - the PCs got where they are somehow. They have connections. Maybe it's time to pull some strings and, I don't know, create a new empire, end the blood war, destroy a major god or create/become a new one, tear the universe apart and assemble it how you prefer it. This also means that it has to be the PCs driving the plot - what do they want to achieve? The times where it is them trying to figure the plot of the Evil Overlord to free his God from a prison. Now it's them that set things in motion. </p><p></p><p>If you communicate your potential players that this is the direction you want to go, you will see a self-selction of players. The point here is - they have authority and power. Maybe not every player is "fit" for the task, but it might be enough if some of them are and the rest goes along...</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4652172, member: 710"] Communicate what you expect from the game. In other words, tell the players that you don't want munchkins, and that the goal of the game will not be too have DPR (Damage per Round). That's for avoiding munchkins. But that's just the start - what do you expect from happening in an epic campaign? I ranted a little bit in another thread on this - basically you should expect your play style to change. It ties in with munchkins - if all you do is running through epic dungeons and fighting epic goblin warriors and epic beholders, your epic game is a low level game with bigger numbers. I think one difference about an epic game (at least towards "most" non-epic games) should be that it is about changing the world, not just saving it, getting rich or similar things. Diaglos post provides a good tie-in - the PCs got where they are somehow. They have connections. Maybe it's time to pull some strings and, I don't know, create a new empire, end the blood war, destroy a major god or create/become a new one, tear the universe apart and assemble it how you prefer it. This also means that it has to be the PCs driving the plot - what do they want to achieve? The times where it is them trying to figure the plot of the Evil Overlord to free his God from a prison. Now it's them that set things in motion. If you communicate your potential players that this is the direction you want to go, you will see a self-selction of players. The point here is - they have authority and power. Maybe not every player is "fit" for the task, but it might be enough if some of them are and the rest goes along... [/QUOTE]
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