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Non-Newtonian movement...
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<blockquote data-quote="FitzTheRuke" data-source="post: 4115192" data-attributes="member: 59816"><p>First of all, the dwarf only has a 5 speed because of his armor, otherwise it would be 6 afaik.</p><p></p><p>Second, the normal speed is moving AS FAST as you safely can without giving someone combat advantage. Ever played paintball? Do you saunter along? No, you move as fast as you can while trying not to get shot. This is "normal" speed. </p><p></p><p>"Running" is throwing caution to the wind and running faster than is safe.</p><p></p><p>So it makes perfect sense that the dwarf gains 40% while the elf only 25%. The dwarf isn't as spry as the elf, and has to move slower to be cautious.</p><p></p><p>Also, this isn't maximum overland movement or anything, it's EFFECTIVE COMBAT SPEED as other posters have mentioned.</p><p></p><p>AND the timing is abstract, and therefore CANNOT be calculated into accurate measurements of m/s.</p><p></p><p>Fitz</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 4115192, member: 59816"] First of all, the dwarf only has a 5 speed because of his armor, otherwise it would be 6 afaik. Second, the normal speed is moving AS FAST as you safely can without giving someone combat advantage. Ever played paintball? Do you saunter along? No, you move as fast as you can while trying not to get shot. This is "normal" speed. "Running" is throwing caution to the wind and running faster than is safe. So it makes perfect sense that the dwarf gains 40% while the elf only 25%. The dwarf isn't as spry as the elf, and has to move slower to be cautious. Also, this isn't maximum overland movement or anything, it's EFFECTIVE COMBAT SPEED as other posters have mentioned. AND the timing is abstract, and therefore CANNOT be calculated into accurate measurements of m/s. Fitz [/QUOTE]
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