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Non-Newtonian movement...
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<blockquote data-quote="Lanefan" data-source="post: 4115320" data-attributes="member: 29398"><p>I suppose there's three quasi-normal speeds of movement, both in and out of combat:</p><p></p><p>1. Normal walk - in combat, this would be used when someone is sneaking, or concentrating on something else (like maintaining a spell).</p><p>2. Jog - this would be your standard combat speed.</p><p>3. Sprint - the flat-out run as fast as you can go, for a short time only.</p><p></p><p>Now, I've always equated "move rate" with "normal walk", but that's because I go by 1e measurements using 30-second rounds (original 1-minute rounds would, of course, be even slower). A Human in 1e had a move of 12" or 150' per round; working that out to miles per hour gives 3.41, which is a fast walk or painfully slow jog.</p><p></p><p>That said, the 4e move rate at first appears to be sped up quite a bit...but let's run the numbers. "5 squares" gives 25' per round (ignoring silly diagonal garbage)...rounds are what, 6 seconds? So, 5 rounds in 30 seconds (to bring it in line with the numbers I already have) gives 125' - which is in fact *slower* than before...just a shade under 3 miles an hour, which is standard walking speed for a normal averagely-healthy person like me. (I walk to work each day; it's about a mile, and takes me about 20 minutes including having to stop for traffic lights once or twice. And I'm no athlete!) <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>A fit person can easily jog 6 or 7 miles in an hour; marathon runners sustain up to 10 m.p.h. Sprinting is even more extreme - 100 meters (330 feet) in 10 seconds is world-class, so let's make it 300 feet instead...this gives a sprint speed of 180' in a round - which is over <strong>6 times</strong> the "standard" move rate!</p><p></p><p>Now, someone in heavy armour etc. isn't going to sprint 6 times as fast as she can walk, but anything less than triple speed is utterly unrealistic.</p><p></p><p>Designers, is it too late for a re-think?</p><p></p><p>Lanefan</p><p></p><p>p.s. I know the 120' per 30 seconds = 3.41 miles per hour math is right, but if someone wants to check the rest above for mistakes feel free... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lanefan, post: 4115320, member: 29398"] I suppose there's three quasi-normal speeds of movement, both in and out of combat: 1. Normal walk - in combat, this would be used when someone is sneaking, or concentrating on something else (like maintaining a spell). 2. Jog - this would be your standard combat speed. 3. Sprint - the flat-out run as fast as you can go, for a short time only. Now, I've always equated "move rate" with "normal walk", but that's because I go by 1e measurements using 30-second rounds (original 1-minute rounds would, of course, be even slower). A Human in 1e had a move of 12" or 150' per round; working that out to miles per hour gives 3.41, which is a fast walk or painfully slow jog. That said, the 4e move rate at first appears to be sped up quite a bit...but let's run the numbers. "5 squares" gives 25' per round (ignoring silly diagonal garbage)...rounds are what, 6 seconds? So, 5 rounds in 30 seconds (to bring it in line with the numbers I already have) gives 125' - which is in fact *slower* than before...just a shade under 3 miles an hour, which is standard walking speed for a normal averagely-healthy person like me. (I walk to work each day; it's about a mile, and takes me about 20 minutes including having to stop for traffic lights once or twice. And I'm no athlete!) :) A fit person can easily jog 6 or 7 miles in an hour; marathon runners sustain up to 10 m.p.h. Sprinting is even more extreme - 100 meters (330 feet) in 10 seconds is world-class, so let's make it 300 feet instead...this gives a sprint speed of 180' in a round - which is over [B]6 times[/B] the "standard" move rate! Now, someone in heavy armour etc. isn't going to sprint 6 times as fast as she can walk, but anything less than triple speed is utterly unrealistic. Designers, is it too late for a re-think? Lanefan p.s. I know the 120' per 30 seconds = 3.41 miles per hour math is right, but if someone wants to check the rest above for mistakes feel free... :) [/QUOTE]
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