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Non-occult missions in a time of revolution
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<blockquote data-quote="Jd Smith1" data-source="post: 8587178" data-attributes="member: 6998052"><p>So my Zweihander group wants a Flames of Freedom campaign next. I've fixed the weapons, cleaned up the historical errors, came up with my own occult issues (I never use material that the players get with the core rules), dumped the secret societies, and gathered scores of occult scenarios. The PCs will not be using magic.</p><p></p><p>What I'm looking is for non-occult missions. There's a dearth of period scenarios. The PCs will be bounty-men, basically mercenaries collecting pay for specific tasks; I'm thinking that such missions should be more inland, as occult missions usually involve urban settings. I'm re-watching Turn, which might help a little.</p><p></p><p>But I'm not coming up with much in the way of non-occult scenarios other than the tired 'hunt bandits, deal with wild animals' which are done to death. Any ideas?</p></blockquote><p></p>
[QUOTE="Jd Smith1, post: 8587178, member: 6998052"] So my Zweihander group wants a Flames of Freedom campaign next. I've fixed the weapons, cleaned up the historical errors, came up with my own occult issues (I never use material that the players get with the core rules), dumped the secret societies, and gathered scores of occult scenarios. The PCs will not be using magic. What I'm looking is for non-occult missions. There's a dearth of period scenarios. The PCs will be bounty-men, basically mercenaries collecting pay for specific tasks; I'm thinking that such missions should be more inland, as occult missions usually involve urban settings. I'm re-watching Turn, which might help a little. But I'm not coming up with much in the way of non-occult scenarios other than the tired 'hunt bandits, deal with wild animals' which are done to death. Any ideas? [/QUOTE]
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