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Non Omnis Moriar [d20-40k]
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<blockquote data-quote="Paper_Bard" data-source="post: 3096210" data-attributes="member: 40140"><p><strong>Oops. There he is (My character)</strong></p><p></p><p>Oops! I already made my character. I used Gregory and Gregory Romanov (The latter was when I realized there was more than one person using Gregory) Also... there are a few d20 rolls as I tried to get the thing to add an amount I wanted. It didn't work so I just got the natural roll and added it myself. Anyway, I hope that's okay...a s I've never worked so Darn hard on my character. (Don't make too many Modern Characters for online camapiagns where you have to list all your calculations)</p><p>Anyway... here he is... and don't worry, I was darn honest.</p><p></p><p>Here's my character… hope you enjoy.</p><p></p><p>Name: Gregory Vladich Romanowski</p><p>Birthplace: Techelon, Valhalla</p><p>Born: Sept. 13, Emperor’s Year, age 23</p><p>Class: Intelligent/3, Heir background</p><p></p><p>History: Born to a wealthy, if a bit aloof Valhallan noble family, Gregory grew up living with his father and mother in their underground estate. He was a very gifted child, easily surpassing his students at an early age. After skipping several grades, his teacher wrote a formal letter to his parents. In the letter he wrote nothing but praise for his favored student, going so far as to suggest he be educated in an Imperial Academy. His parents did not agree with this. His father, Einrich Romanowski was a venerated war hero and naturally wished his son to follow in his footsteps, while his mother, Vidallia Romanowski, a small, frail woman, generally agreed with whatever her husband put forth. </p><p></p><p>If it weren’t for an intervention from a member of the Mechanus Adeptus, Gregory might never have received the illustrious education he now holds. After seeing some of the boys work… blueprints for an alternate lasgun design way ahead of his time, the Adeptus member declared the boy a heretic and took him in for ‘questioning’. The boy’s parents were forced to give their son to the mechadentrite freak, doomed to never see him again.</p><p></p><p>Fearing for his life, the young man cried for help, but his cries were met upon deaf ears. No one had the authority to challenge a Tech-Priest of Mars. Everyone thought the poor boy for dead. Indeed…when the tech Priest left the planet, heading back to Mars, he sent Gregory’s parents a letter telling them the charges against their son and the punishment: death. </p><p></p><p>In reality, the Tech Priest and been so enamored by the brilliant young man that he decided to take the boy with him, hoping to have him endocrined into the Adeptus Mechanicus. When they arrived on Mars, the young man was immediately enrolled. He excelled in all areas, surpassing many of the Tech Priest’s expectations for one so young. When he had completed his preliminary education there, he was assigned to some ‘hard experience’. He was apprenticed to the same Tech-Priest who had found him and they quickly became the best of friends. Still too young to receive implants, Gregory was fascinated with the mechanical limbs his master possessed. He wanted to become just like him some day. Unfortunately, such things were not meant to be. </p><p></p><p>En route to an undisclosed area of the galaxy, the ship was hit by a warp storm. There ship’s navigator was fried several minutes after the storm hit, and the ship was soon pulled into the void. Fearing more for his pupil’s life then his own, the Tech-Priest ushered the young man into a secured capsule… and sealed him inside. Mere seconds after saving his protégé, the poor Tech Priest was torn to shreds as the warp storm ripped the ship asunder, sending the capsule containing Gregory hurtling through the void.</p><p></p><p>He was eventually picked up by a salvage vessel, where he worked for several months. The young man was not content to scavenge scrap for the rest of his life, however. He was ecstatic when an Imperial navy officer arrived on board, looking for ‘volunteers’ for some mission or other. Seems they were really desperate for crew members. Naturally, the young man quickly signed up, and he was commissioned to the Cobra-class destroyer, Divine Right as a technician. </p><p></p><p>Goals: Gregory is a driven individual who’s only wish is to further his own mechanical skills. With a Mechanus Adeptus education and a brilliant and creative mind, Gregory is a natural mechanic. Not particularily social, he often spends hours working on some new weapon or electronic device design.</p><p></p><p>Appearance: Gregory is a slim man, with grey-blue eyes and ruffled brown hair. He is not particularly handsome, with pale skin and a much too large nose. Lacking any facial hair, he looks more like a teenager than a man. </p><p></p><p>Strength: 10 (+0, costs 2)</p><p>Dexterity 12 (+1, costs 4)</p><p>Constitution 12 (+1, costs 4)</p><p>Intelligence 18 (+4, costs 16)</p><p>Wisdom 10 (+0, costs 2)</p><p>Charisma 8 (-1, costs 0) </p><p></p><p>Speed: 30ft</p><p>Initiative: +1 (+1 Dex)</p><p>Base Attack: +1 (+1 Intelligent)</p><p>Melee Attack: +1 (+1 Base, +0 Str)</p><p>Ranged Attack: +2 (+1 Base, +1 Dex)</p><p>Defense: 12 (+10 Base, +1 Smart, +1 Dex)</p><p>Hit Points: 16 (6+1 at 1st level, 5+1 at 2nd, 2+1 at 3rd) (<a href="http://invisiblecastle.com/find.py?id=649001" target="_blank">http://invisiblecastle.com/find.py?id=649001</a>)</p><p></p><p>Fortitude: +2 (+1 Smart, +1 Con)</p><p>Reflex: +2 (+1 Smart, +1 Dex)</p><p>Will: +2 (+2 Smart, +0 Wis)</p><p></p><p>Action Points: 6 (5 + 1/2 character level)</p><p>Leadership: +1 (+1 Smart) </p><p>Original Credit: 14 (+6 Heir, </p><p>+2 Sacrificed Leadership Bonus (Heir) (<a href="http://invisiblecastle.com/find.py?id=649004)" target="_blank">http://invisiblecastle.com/find.py?id=649004)</a>, +3 (starting) (<a href="http://invisiblecastle.com/find.py?id=649087" target="_blank">http://invisiblecastle.com/find.py?id=649087</a>) </p><p>+ 2 (2nd level profession check) (<a href="http://invisiblecastle.com/find.py?id=649151" target="_blank">http://invisiblecastle.com/find.py?id=649151</a>) </p><p>+1 (3rd level profession check) (<a href="http://invisiblecastle.com/find.py?id=649170" target="_blank">http://invisiblecastle.com/find.py?id=649170</a>) </p><p>Credit After Buying Equipment: 8</p><p>Background: Heir (Selected Class Skills: Sense Motive, Ride)</p><p></p><p>Skill points: 78 ((9 + Int Mod (4)) x 6) </p><p>Skills (*class skill)</p><p></p><p></p><p>*Computer Use (Int) +12 (+6 ranks, +4 Int, +2 Gearhead) </p><p>*Craft (chemical) (Int) </p><p>*Craft (electronic) (Int) +15 (+6 ranks, +4 int, +3 Savant, +2 Builder)</p><p>*Craft (mechanical) (Int) +15 (+6 ranks, +4 int, +3 Savant, +2 Builder)</p><p>*Craft (pharmaceutical) (Int) </p><p>*Craft (structural) (Int) +10 (+6 ranks, +4 int)</p><p>*Craft (visual art) (Int) </p><p>*Craft (writing) (Int) </p><p>*Decipher Script (Int) +10 (+6 ranks, +4 int)</p><p>*Demolitions (Int) +10 (+6 ranks, +4 int)</p><p>*Disable Device (Int) +10 (+6 ranks, +4 int)</p><p>*Forgery (Int)</p><p>*Investigate (Int) </p><p>*Knowledge (Technology) (Int) +12 (+6 ranks, +4 int, +2 Educated) </p><p>*Knowledge (Galactic Events) +10 (+3 ranks, +4 int, +1 Heir, +2 Educated)</p><p>*Navigate (Int)</p><p>*Profession (Wis) Scientist +6 (+6 ranks)</p><p>*Read/Write Language (None) </p><p>*Repair (Int) +12 (+6 ranks, +4 int, +2 gearhead)</p><p>*Research (Int) +10 (+6 ranks, +4 int)</p><p>*Search (Int) +10 (+6 ranks, +4 int)</p><p>*Sense Motive (Wis) (Heir Selected class skill) +3 (+3 ranks)</p><p>*Speak Language (None)</p><p></p><p> </p><p> </p><p></p><p>Feats and Talents</p><p>Savant (Smart lv1) (Craft: Mechanical)</p><p>Savant (Smart lv 3) Craft: Electronic)</p><p>Educated (1st starting feat)</p><p>Personal Firearms Proficiency (2nd starting feat)</p><p>Builder (Smart lv 2)</p><p>Gearhead (Character Level 3)</p><p></p><p>Equipment</p><p>(Automatic pass, no reduce in Credit)</p><p>Adamantine Traveling Case (15lb) (75 lb Capacity) (Code-Locked) DC 12 Carrying:</p><p>-Demolitions Kit (5 lb) DC 13 </p><p>-Electrical Tool Kit, Basic (12lb) DC 14 </p><p>-Mechanical Tool Kit, Basic (22lb) DC 13 </p><p>-2 Rolls of Duct Tape (2 lb) DC 3 </p><p>-Bolt Cutter (5 lb) DC 6</p><p>-Flashlight (1 lb) DC 4</p><p>-Electro lock picks (1 lb) DC 13</p><p>-Lockpick Set, AI (1 lb) DC 14</p><p>Laspistol DC 13, 2d6 damage, 19-20/x2 Critical, Range 30 ft., Semi, (3 lb) Energy </p><p>DRP 1</p><p>3 Spare Energy Packs (3 lb) DC 13</p><p>Leather Jacket (DR/DRP: 1/1) (4lb) DC 13</p><p></p><p></p><p>More Expensive Equipment requiring Rolls</p><p>Palm Terminal (0.5 lb) DC 21 (Took 10) (Reduced Credit from 14 to 12)</p><p>Electricomp (1 lb) DC 18 (Took 10) (Reduced Credit from 12 to 10)</p><p>Mechanicomp (1 lb) DC 18 (Took 10) (Reduced Credit from 10 to 8)</p><p></p><p>Carrying Capacity: </p><p>Light Load Medium Load Heavy Load</p><p>33 lb. or less 34–66 lb. 67–100 lb.</p><p></p><p>Equipment Carried On Person:</p><p>Laspistol (3 lb)</p><p>3 extra energy packs (3 lb)</p><p>Leather Jacket (4 lb)</p><p>Palm Terminal (0.5 lb)</p><p>Electricomp (1 lb)</p><p>Mechanicomp (1 lb)</p><p></p><p>Total Weight Carried: 12.5 lb</p><p></p><p>Rest of equipment stashed in crew quarters.</p><p></p><p>Languages Spoken: Low Gothic, High Gothic, Classic, Dialect: Valhallan, Nobile.</p></blockquote><p></p>
[QUOTE="Paper_Bard, post: 3096210, member: 40140"] [b]Oops. There he is (My character)[/b] Oops! I already made my character. I used Gregory and Gregory Romanov (The latter was when I realized there was more than one person using Gregory) Also... there are a few d20 rolls as I tried to get the thing to add an amount I wanted. It didn't work so I just got the natural roll and added it myself. Anyway, I hope that's okay...a s I've never worked so Darn hard on my character. (Don't make too many Modern Characters for online camapiagns where you have to list all your calculations) Anyway... here he is... and don't worry, I was darn honest. Here's my character… hope you enjoy. Name: Gregory Vladich Romanowski Birthplace: Techelon, Valhalla Born: Sept. 13, Emperor’s Year, age 23 Class: Intelligent/3, Heir background History: Born to a wealthy, if a bit aloof Valhallan noble family, Gregory grew up living with his father and mother in their underground estate. He was a very gifted child, easily surpassing his students at an early age. After skipping several grades, his teacher wrote a formal letter to his parents. In the letter he wrote nothing but praise for his favored student, going so far as to suggest he be educated in an Imperial Academy. His parents did not agree with this. His father, Einrich Romanowski was a venerated war hero and naturally wished his son to follow in his footsteps, while his mother, Vidallia Romanowski, a small, frail woman, generally agreed with whatever her husband put forth. If it weren’t for an intervention from a member of the Mechanus Adeptus, Gregory might never have received the illustrious education he now holds. After seeing some of the boys work… blueprints for an alternate lasgun design way ahead of his time, the Adeptus member declared the boy a heretic and took him in for ‘questioning’. The boy’s parents were forced to give their son to the mechadentrite freak, doomed to never see him again. Fearing for his life, the young man cried for help, but his cries were met upon deaf ears. No one had the authority to challenge a Tech-Priest of Mars. Everyone thought the poor boy for dead. Indeed…when the tech Priest left the planet, heading back to Mars, he sent Gregory’s parents a letter telling them the charges against their son and the punishment: death. In reality, the Tech Priest and been so enamored by the brilliant young man that he decided to take the boy with him, hoping to have him endocrined into the Adeptus Mechanicus. When they arrived on Mars, the young man was immediately enrolled. He excelled in all areas, surpassing many of the Tech Priest’s expectations for one so young. When he had completed his preliminary education there, he was assigned to some ‘hard experience’. He was apprenticed to the same Tech-Priest who had found him and they quickly became the best of friends. Still too young to receive implants, Gregory was fascinated with the mechanical limbs his master possessed. He wanted to become just like him some day. Unfortunately, such things were not meant to be. En route to an undisclosed area of the galaxy, the ship was hit by a warp storm. There ship’s navigator was fried several minutes after the storm hit, and the ship was soon pulled into the void. Fearing more for his pupil’s life then his own, the Tech-Priest ushered the young man into a secured capsule… and sealed him inside. Mere seconds after saving his protégé, the poor Tech Priest was torn to shreds as the warp storm ripped the ship asunder, sending the capsule containing Gregory hurtling through the void. He was eventually picked up by a salvage vessel, where he worked for several months. The young man was not content to scavenge scrap for the rest of his life, however. He was ecstatic when an Imperial navy officer arrived on board, looking for ‘volunteers’ for some mission or other. Seems they were really desperate for crew members. Naturally, the young man quickly signed up, and he was commissioned to the Cobra-class destroyer, Divine Right as a technician. Goals: Gregory is a driven individual who’s only wish is to further his own mechanical skills. With a Mechanus Adeptus education and a brilliant and creative mind, Gregory is a natural mechanic. Not particularily social, he often spends hours working on some new weapon or electronic device design. Appearance: Gregory is a slim man, with grey-blue eyes and ruffled brown hair. He is not particularly handsome, with pale skin and a much too large nose. Lacking any facial hair, he looks more like a teenager than a man. Strength: 10 (+0, costs 2) Dexterity 12 (+1, costs 4) Constitution 12 (+1, costs 4) Intelligence 18 (+4, costs 16) Wisdom 10 (+0, costs 2) Charisma 8 (-1, costs 0) Speed: 30ft Initiative: +1 (+1 Dex) Base Attack: +1 (+1 Intelligent) Melee Attack: +1 (+1 Base, +0 Str) Ranged Attack: +2 (+1 Base, +1 Dex) Defense: 12 (+10 Base, +1 Smart, +1 Dex) Hit Points: 16 (6+1 at 1st level, 5+1 at 2nd, 2+1 at 3rd) ([url]http://invisiblecastle.com/find.py?id=649001[/url]) Fortitude: +2 (+1 Smart, +1 Con) Reflex: +2 (+1 Smart, +1 Dex) Will: +2 (+2 Smart, +0 Wis) Action Points: 6 (5 + 1/2 character level) Leadership: +1 (+1 Smart) Original Credit: 14 (+6 Heir, +2 Sacrificed Leadership Bonus (Heir) ([url]http://invisiblecastle.com/find.py?id=649004)[/url], +3 (starting) ([url]http://invisiblecastle.com/find.py?id=649087[/url]) + 2 (2nd level profession check) ([url]http://invisiblecastle.com/find.py?id=649151[/url]) +1 (3rd level profession check) ([url]http://invisiblecastle.com/find.py?id=649170[/url]) Credit After Buying Equipment: 8 Background: Heir (Selected Class Skills: Sense Motive, Ride) Skill points: 78 ((9 + Int Mod (4)) x 6) Skills (*class skill) *Computer Use (Int) +12 (+6 ranks, +4 Int, +2 Gearhead) *Craft (chemical) (Int) *Craft (electronic) (Int) +15 (+6 ranks, +4 int, +3 Savant, +2 Builder) *Craft (mechanical) (Int) +15 (+6 ranks, +4 int, +3 Savant, +2 Builder) *Craft (pharmaceutical) (Int) *Craft (structural) (Int) +10 (+6 ranks, +4 int) *Craft (visual art) (Int) *Craft (writing) (Int) *Decipher Script (Int) +10 (+6 ranks, +4 int) *Demolitions (Int) +10 (+6 ranks, +4 int) *Disable Device (Int) +10 (+6 ranks, +4 int) *Forgery (Int) *Investigate (Int) *Knowledge (Technology) (Int) +12 (+6 ranks, +4 int, +2 Educated) *Knowledge (Galactic Events) +10 (+3 ranks, +4 int, +1 Heir, +2 Educated) *Navigate (Int) *Profession (Wis) Scientist +6 (+6 ranks) *Read/Write Language (None) *Repair (Int) +12 (+6 ranks, +4 int, +2 gearhead) *Research (Int) +10 (+6 ranks, +4 int) *Search (Int) +10 (+6 ranks, +4 int) *Sense Motive (Wis) (Heir Selected class skill) +3 (+3 ranks) *Speak Language (None) Feats and Talents Savant (Smart lv1) (Craft: Mechanical) Savant (Smart lv 3) Craft: Electronic) Educated (1st starting feat) Personal Firearms Proficiency (2nd starting feat) Builder (Smart lv 2) Gearhead (Character Level 3) Equipment (Automatic pass, no reduce in Credit) Adamantine Traveling Case (15lb) (75 lb Capacity) (Code-Locked) DC 12 Carrying: -Demolitions Kit (5 lb) DC 13 -Electrical Tool Kit, Basic (12lb) DC 14 -Mechanical Tool Kit, Basic (22lb) DC 13 -2 Rolls of Duct Tape (2 lb) DC 3 -Bolt Cutter (5 lb) DC 6 -Flashlight (1 lb) DC 4 -Electro lock picks (1 lb) DC 13 -Lockpick Set, AI (1 lb) DC 14 Laspistol DC 13, 2d6 damage, 19-20/x2 Critical, Range 30 ft., Semi, (3 lb) Energy DRP 1 3 Spare Energy Packs (3 lb) DC 13 Leather Jacket (DR/DRP: 1/1) (4lb) DC 13 More Expensive Equipment requiring Rolls Palm Terminal (0.5 lb) DC 21 (Took 10) (Reduced Credit from 14 to 12) Electricomp (1 lb) DC 18 (Took 10) (Reduced Credit from 12 to 10) Mechanicomp (1 lb) DC 18 (Took 10) (Reduced Credit from 10 to 8) Carrying Capacity: Light Load Medium Load Heavy Load 33 lb. or less 34–66 lb. 67–100 lb. Equipment Carried On Person: Laspistol (3 lb) 3 extra energy packs (3 lb) Leather Jacket (4 lb) Palm Terminal (0.5 lb) Electricomp (1 lb) Mechanicomp (1 lb) Total Weight Carried: 12.5 lb Rest of equipment stashed in crew quarters. Languages Spoken: Low Gothic, High Gothic, Classic, Dialect: Valhallan, Nobile. [/QUOTE]
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