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General Tabletop Discussion
*Pathfinder & Starfinder
Non-PF feats in PF
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<blockquote data-quote="pawsplay" data-source="post: 5059851" data-attributes="member: 15538"><p>Compatibility is not the same as substitution. You can drop a Pathfinder character into a 3.5 module, but that doesn't mean you can use ALL the rules of both systems at the same time. 3.0 and 3.5 are of course highly compatible, but some of the stuff doesn't work together.</p><p></p><p>Most of the metamagic feats still work, although some of them were never my favorites in the first place. Still, Transdimensional Spell and Consecrated Spell work the same they always have. </p><p></p><p>A lot of feats have been replaced by Pathfinder equivalents... Vital Strike replaces all the "wind up" type feats, Lunge replaces a number of options for gaining reach, grappling has been expanded, and so forth.</p><p></p><p>Skill feats require the most work. Obviously, the correct skill needs to be identified, but in some cases, there are other issues, such as the changes in how some checks are worked, or some balance issues with the Pathfinder skill covering more ground. </p><p></p><p>I was looking at the 3pp Love & War book, a great book, but honestly, many of those feats, fairly specialized but solid enough under 3.5, fell behind stuff in the PHBII and really are hardly worth taking in Pathfinder. To be really useful, they need to be redesigned along the same lines, but with enough punch to be competitive with the Pathfinder core options. For the most part, Pathfinder feats are designed to be about equally effective, whereas 3.5 feats have historically varied widely in utility.</p></blockquote><p></p>
[QUOTE="pawsplay, post: 5059851, member: 15538"] Compatibility is not the same as substitution. You can drop a Pathfinder character into a 3.5 module, but that doesn't mean you can use ALL the rules of both systems at the same time. 3.0 and 3.5 are of course highly compatible, but some of the stuff doesn't work together. Most of the metamagic feats still work, although some of them were never my favorites in the first place. Still, Transdimensional Spell and Consecrated Spell work the same they always have. A lot of feats have been replaced by Pathfinder equivalents... Vital Strike replaces all the "wind up" type feats, Lunge replaces a number of options for gaining reach, grappling has been expanded, and so forth. Skill feats require the most work. Obviously, the correct skill needs to be identified, but in some cases, there are other issues, such as the changes in how some checks are worked, or some balance issues with the Pathfinder skill covering more ground. I was looking at the 3pp Love & War book, a great book, but honestly, many of those feats, fairly specialized but solid enough under 3.5, fell behind stuff in the PHBII and really are hardly worth taking in Pathfinder. To be really useful, they need to be redesigned along the same lines, but with enough punch to be competitive with the Pathfinder core options. For the most part, Pathfinder feats are designed to be about equally effective, whereas 3.5 feats have historically varied widely in utility. [/QUOTE]
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Non-PF feats in PF
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