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<blockquote data-quote="Giltonio_Santos" data-source="post: 6366895" data-attributes="member: 36874"><p>I've not seen the final version of the Mind Flayer, but I can't see that happening very often in an encounter built with the mind blast rules as written in the playtest. If the save DC remains as written there (Intelligence saving throw, DC 14), the starter set party would mostly manage to pull it. The two fighters and the cleric would start with 35% chance of acting in the first round, the worst of the bunch. By level 5, the wizard has a respectable 70% of doing it, and the rogue is on 55%. If the monster stuns everybody, it must still hit with its grapple before extracting - two additional rounds to kill one character. In all fairness, what's the real chance of a mind flayer wiping a party of stunned adventurers before they stand on a fair fight against it? I don't think even a string of bad rolls would be enough to make that happen.</p></blockquote><p></p>
[QUOTE="Giltonio_Santos, post: 6366895, member: 36874"] I've not seen the final version of the Mind Flayer, but I can't see that happening very often in an encounter built with the mind blast rules as written in the playtest. If the save DC remains as written there (Intelligence saving throw, DC 14), the starter set party would mostly manage to pull it. The two fighters and the cleric would start with 35% chance of acting in the first round, the worst of the bunch. By level 5, the wizard has a respectable 70% of doing it, and the rogue is on 55%. If the monster stuns everybody, it must still hit with its grapple before extracting - two additional rounds to kill one character. In all fairness, what's the real chance of a mind flayer wiping a party of stunned adventurers before they stand on a fair fight against it? I don't think even a string of bad rolls would be enough to make that happen. [/QUOTE]
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