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Non-Proficient Saves
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<blockquote data-quote="KarinsDad" data-source="post: 6367001" data-attributes="member: 2011"><p>Bring it! <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p><p></p><p></p><p></p><p>Of course it will not stop situations where most of the party is neutralized. It will typically lower the duration of rounds, especially if the monsters can do those effects multiple times per encounter.</p><p></p><p></p><p></p><p>Nope. Fix the root problem (4 out of 6 super weak saves), do not fix 100 monster abilities.</p><p></p><p></p><p></p><p>Nope. Not saying that. I do not care if all 5 PCs are incapacitated in round one in a given encounter. I care if most of PCs cannot make their saves for the rest of the rounds. Even with an easy encounter, that is at minimum the equivalent of a surprise round and could easily be more than that and result in a TPK.</p><p></p><p>I don't have to draw a line in the sand as to how many PCs are incapacitated. I just have to have each player (note: player, not PC) be able to have some minor chance of getting back into the game. The game is played for the player's fun, not to match some game designer's idea of how bad is too bad. To me, the odds of saving should almost always be 25% or higher since 4 of the 6 saves are weak. That's the number I more or less draw into the sand.</p><p></p><p></p><p></p><p>Fair point. Look at undead for single foe incapacitation. Hard for the 2 fighter type PCs with great con saves in the group to save the other 3 PCs when the undead are eating those other held/paralyzed PCs. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Multi-target effects, we'll see. I suspect that they will exist.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6367001, member: 2011"] Bring it! :lol: Of course it will not stop situations where most of the party is neutralized. It will typically lower the duration of rounds, especially if the monsters can do those effects multiple times per encounter. Nope. Fix the root problem (4 out of 6 super weak saves), do not fix 100 monster abilities. Nope. Not saying that. I do not care if all 5 PCs are incapacitated in round one in a given encounter. I care if most of PCs cannot make their saves for the rest of the rounds. Even with an easy encounter, that is at minimum the equivalent of a surprise round and could easily be more than that and result in a TPK. I don't have to draw a line in the sand as to how many PCs are incapacitated. I just have to have each player (note: player, not PC) be able to have some minor chance of getting back into the game. The game is played for the player's fun, not to match some game designer's idea of how bad is too bad. To me, the odds of saving should almost always be 25% or higher since 4 of the 6 saves are weak. That's the number I more or less draw into the sand. Fair point. Look at undead for single foe incapacitation. Hard for the 2 fighter type PCs with great con saves in the group to save the other 3 PCs when the undead are eating those other held/paralyzed PCs. ;) Multi-target effects, we'll see. I suspect that they will exist. [/QUOTE]
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