Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Non-random D&D Miniatures
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="smootrk" data-source="post: 3366574" data-attributes="member: 28583"><p>Merrick's Law, as it is called, is not really a Law at all. It should be called something like a 'model' or 'principle'. Merrick's description only describes the currently understood market conditions. Innovation happens all the time, and when (and I really mean when) someone develops a method to produce something that fits what the market wants, then this 'law' and all the folks who feel that it is utterly unbreakable will look as foolish as those who said that the Wright bros. would never fly.</p><p></p><p>The market for non-random minis, in all likelyhood, exceeds the size of the market who actively want the randomized distribution. The Random-fanboys fail to understand that a great deal of their 'market' is comprised of people who want non-random, but due to lack of other options have to settle for this distribution method.</p><p></p><p>Any smart business plan (such as what WotC has) would look for ways to further compartmentalize their individual endeavors, so that they can serve the most folks. Sooner or later, a business will find a way to do what they have been unable (or unwilling) to do. My opinion is that they fear the unknowns moreso than to attempt any endeavors that differ from this successful method. I would therefore expect the true innovation to come from another company, and the innovation will include ideas that have not been covered by all these successful businessmen who 'absolutely know' the 'laws' of success.</p><p></p><p>Electicity used to be a palor trick.</p><p>how many mp3 players before iPod</p><p>Al Gore created the internet?? who knew he would change the world?</p></blockquote><p></p>
[QUOTE="smootrk, post: 3366574, member: 28583"] Merrick's Law, as it is called, is not really a Law at all. It should be called something like a 'model' or 'principle'. Merrick's description only describes the currently understood market conditions. Innovation happens all the time, and when (and I really mean when) someone develops a method to produce something that fits what the market wants, then this 'law' and all the folks who feel that it is utterly unbreakable will look as foolish as those who said that the Wright bros. would never fly. The market for non-random minis, in all likelyhood, exceeds the size of the market who actively want the randomized distribution. The Random-fanboys fail to understand that a great deal of their 'market' is comprised of people who want non-random, but due to lack of other options have to settle for this distribution method. Any smart business plan (such as what WotC has) would look for ways to further compartmentalize their individual endeavors, so that they can serve the most folks. Sooner or later, a business will find a way to do what they have been unable (or unwilling) to do. My opinion is that they fear the unknowns moreso than to attempt any endeavors that differ from this successful method. I would therefore expect the true innovation to come from another company, and the innovation will include ideas that have not been covered by all these successful businessmen who 'absolutely know' the 'laws' of success. Electicity used to be a palor trick. how many mp3 players before iPod Al Gore created the internet?? who knew he would change the world? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Non-random D&D Miniatures
Top