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Non-Ranger 3.5E Changes
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<blockquote data-quote="Tarrasque Wrangler" data-source="post: 771474" data-attributes="member: 7473"><p>So many threads on these boards are concerned with changes made to the ranger in 3.5. While I agree that the ranger could use some work, I'm hoping WOTC doesn't put all their eggs in that basket. I think all of the classes, to some extent, could use some work. Anyone have any notions along those lines, or knowledge about what we should expect?</p><p></p><p>Some random thoughts:</p><p></p><p>I'd like to see Familiar made into a feat rather than an automatic class ability. Familiars always seemed like a very campaign-flavor intensive thing, and I've run campaigns where it doesn't really fit. Plus a lot of players find having a familiar to be a drawback at times, and they shouldn't be penalized (by not getting some Familiar bonus) for not summoning one.</p><p></p><p>Paladins and monks need more options. They tend to be very vanilla, and they're the most restrictive in terms of multiclassing, which is how you can add a lot of flavor to other classes.</p><p></p><p>Druid weapons should be eased up on. The fact is, I've yet to see a player of mine play a druid and NOT get a scimitar. It's the best weapon of the bunch by far. Why can't they use a scythe? That seems to be a very druidy type of weapon, at least as much as a scimitar is.</p><p></p><p>Barbarian illiteracy, once again, seems like something that should be handled in-campaign. Why should an INT 7 fighter be able to read, and an INT 15 barbarian can't, just because he's from the sticks?</p><p></p><p>I'm not sure what should be done, but sorcerers really need <em>something</em> to make them more than fireball machines. A feat that lets them change spells known, maybe?</p><p></p><p>Just throwing this all out there. Any thoughts?</p></blockquote><p></p>
[QUOTE="Tarrasque Wrangler, post: 771474, member: 7473"] So many threads on these boards are concerned with changes made to the ranger in 3.5. While I agree that the ranger could use some work, I'm hoping WOTC doesn't put all their eggs in that basket. I think all of the classes, to some extent, could use some work. Anyone have any notions along those lines, or knowledge about what we should expect? Some random thoughts: I'd like to see Familiar made into a feat rather than an automatic class ability. Familiars always seemed like a very campaign-flavor intensive thing, and I've run campaigns where it doesn't really fit. Plus a lot of players find having a familiar to be a drawback at times, and they shouldn't be penalized (by not getting some Familiar bonus) for not summoning one. Paladins and monks need more options. They tend to be very vanilla, and they're the most restrictive in terms of multiclassing, which is how you can add a lot of flavor to other classes. Druid weapons should be eased up on. The fact is, I've yet to see a player of mine play a druid and NOT get a scimitar. It's the best weapon of the bunch by far. Why can't they use a scythe? That seems to be a very druidy type of weapon, at least as much as a scimitar is. Barbarian illiteracy, once again, seems like something that should be handled in-campaign. Why should an INT 7 fighter be able to read, and an INT 15 barbarian can't, just because he's from the sticks? I'm not sure what should be done, but sorcerers really need [I]something[/I] to make them more than fireball machines. A feat that lets them change spells known, maybe? Just throwing this all out there. Any thoughts? [/QUOTE]
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