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Non-Ranger 3.5E Changes
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<blockquote data-quote="Merlion" data-source="post: 771613" data-attributes="member: 10397"><p>well they are saying all the spell lists are going to get some work especialy those of the bard druid ranger and paladin. Sounds good to me...the druid spell list does seem a bit short, and bards could use more unque spells. same for Paladins.</p><p> Bards are supposed to be getting more skill points(definitly a good thing) and some more Bardic music abilities, and general clarfication on bardic music and bardic knowledge. I love bards and I like the sound of the changes. I'd like to see them get a couple more sonic attack spells. some non mind affecting bardic music abilities would be nice to.</p><p> Monks are aparently going to be able to bypass DR with their unarmed attacks at earlier levels which I think is the one thing the monk class really really needed. Some expanded monk options would be nice to....even just a few more unarmed combat feats would be a nice start.</p><p> My only beefs with druid weapons: They should be able to use bows. and yea now you mention scythe is a VERY druidy weapon. its also basicaly a big sickle which they can use anyway.</p><p> Paladin well first and foremost I would like to see the paladin alignment restriction(and all the others) done away with. Most likely not going to happen tho. They basicaly just need some more stuff at high and mid levels. Monte's paladin does seem a good alternative.</p><p> At the absolute bare minmum sorcerers need to be able to use Quicken Spell. even if they full round cast time on metamagic remains, Quicken needs to be made the expetion to the rule. More class skills(cha based) and skill points would be nice. And sorcerers requiring material components to me is just silly. Personaly I like Monte Cooks sorcerer...I dont even think it really needs the reduced spell list allthough I havent gotten a chance to test that.</p><p> Thats pretty much my deal as far as classes.</p></blockquote><p></p>
[QUOTE="Merlion, post: 771613, member: 10397"] well they are saying all the spell lists are going to get some work especialy those of the bard druid ranger and paladin. Sounds good to me...the druid spell list does seem a bit short, and bards could use more unque spells. same for Paladins. Bards are supposed to be getting more skill points(definitly a good thing) and some more Bardic music abilities, and general clarfication on bardic music and bardic knowledge. I love bards and I like the sound of the changes. I'd like to see them get a couple more sonic attack spells. some non mind affecting bardic music abilities would be nice to. Monks are aparently going to be able to bypass DR with their unarmed attacks at earlier levels which I think is the one thing the monk class really really needed. Some expanded monk options would be nice to....even just a few more unarmed combat feats would be a nice start. My only beefs with druid weapons: They should be able to use bows. and yea now you mention scythe is a VERY druidy weapon. its also basicaly a big sickle which they can use anyway. Paladin well first and foremost I would like to see the paladin alignment restriction(and all the others) done away with. Most likely not going to happen tho. They basicaly just need some more stuff at high and mid levels. Monte's paladin does seem a good alternative. At the absolute bare minmum sorcerers need to be able to use Quicken Spell. even if they full round cast time on metamagic remains, Quicken needs to be made the expetion to the rule. More class skills(cha based) and skill points would be nice. And sorcerers requiring material components to me is just silly. Personaly I like Monte Cooks sorcerer...I dont even think it really needs the reduced spell list allthough I havent gotten a chance to test that. Thats pretty much my deal as far as classes. [/QUOTE]
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