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Non-Ranger 3.5E Changes
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<blockquote data-quote="Saeviomagy" data-source="post: 773644" data-attributes="member: 5890"><p>I think it may have started out as a proxy for a sickle.</p><p></p><p>The druid weapons need a serious overhaul. As is, they're just... wierd. There's no real balance mechanism there (a longspear or scimitar are viable weapon choices for a fighter, so they're arguably more powerful that the weapons allowed to other classes already - or any other druid weapon - the only place where the druid actually suffers for his weapon list is in ranged combat). If the argument is 'flavour', then really it shouldn't exist in a base class - prestige classes are for flavour.</p><p></p><p>Something of the same goes for armour - with the upcoming arms and equipment guide, the 'natural armour only' rule will stop being a balancing factor, and start being a flavour-only rule. To me, that's reason enough to ditch it. At the very least, I'd change it from the druid losing all his powers for the next 24 hrs to having the druid stop being able to use specific powers (wildshape, trackless step, woodland stride) while wearing non-natural armour. That means you CAN do it, you just pay the price. The current rule is too much like the old "the following classes can't use armour, period" in that it's extremely severe, and not well explained.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 773644, member: 5890"] I think it may have started out as a proxy for a sickle. The druid weapons need a serious overhaul. As is, they're just... wierd. There's no real balance mechanism there (a longspear or scimitar are viable weapon choices for a fighter, so they're arguably more powerful that the weapons allowed to other classes already - or any other druid weapon - the only place where the druid actually suffers for his weapon list is in ranged combat). If the argument is 'flavour', then really it shouldn't exist in a base class - prestige classes are for flavour. Something of the same goes for armour - with the upcoming arms and equipment guide, the 'natural armour only' rule will stop being a balancing factor, and start being a flavour-only rule. To me, that's reason enough to ditch it. At the very least, I'd change it from the druid losing all his powers for the next 24 hrs to having the druid stop being able to use specific powers (wildshape, trackless step, woodland stride) while wearing non-natural armour. That means you CAN do it, you just pay the price. The current rule is too much like the old "the following classes can't use armour, period" in that it's extremely severe, and not well explained. [/QUOTE]
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