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<blockquote data-quote="Zaruthustran" data-source="post: 775436" data-attributes="member: 1457"><p><strong>Things I'd like to see</strong></p><p></p><p>Barbarian illiteracy comes from the "wilderness warrior" archetype. That's why Barbarians get "Wilderness Lore" and the other outdoorsy skills. If you've got a smart barbarian, then spend those bonus skill points on literacy. </p><p></p><p>But it brings up a good point: some classes force an archetype, and that's bad. Which is why I'd like to see only 4 core classes: fighter, sorceror, priest, rogue. The other "core" classes would be prestige classes that could be taken at 2nd level: berserker, ranger, paladin, wizard, etc.</p><p></p><p>Of course, that's way out of scope for "3.5".</p><p></p><p>So, what I'd like in 3.5:</p><p></p><p>1. Rules for catching on fire and burning</p><p>2. Better rules for light sources (shadow areas)</p><p>3. Fix Archery--it's too powerful. Maybe stop the magic item stacking problem by making enchantments to Bows add "To-hit", and enchantments to arrows add to "damage"/DR penetration, and add a penalty to hit targets that have moved more than 5' within 1 round. </p><p>4. More skill points and skills. It's silly that Fighters don't have Profession: Soldier. </p><p>5. Remove multiclass restrictions for Monks and Paladins</p><p>6. Streamline and clarify the rules for Bluff, Diplomacy, and Intimidate.</p><p>7. Make longswords, shorstswords, and rapiers deal "P/S" weapon damage. Or change the damage types to "Pierce, Edged, Impact". It's silly that according to the rules, a rapier can't slice a bowstring, and a Greatsword deals half damage to skeletons.</p><p>8. Add the "this weapon can be used to make trip attacks" descriptor to the quarterstaff.</p><p></p><p>Oye, there's too much to list. Let's just say I hope they make many, many changes. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>-z</p></blockquote><p></p>
[QUOTE="Zaruthustran, post: 775436, member: 1457"] [b]Things I'd like to see[/b] Barbarian illiteracy comes from the "wilderness warrior" archetype. That's why Barbarians get "Wilderness Lore" and the other outdoorsy skills. If you've got a smart barbarian, then spend those bonus skill points on literacy. But it brings up a good point: some classes force an archetype, and that's bad. Which is why I'd like to see only 4 core classes: fighter, sorceror, priest, rogue. The other "core" classes would be prestige classes that could be taken at 2nd level: berserker, ranger, paladin, wizard, etc. Of course, that's way out of scope for "3.5". So, what I'd like in 3.5: 1. Rules for catching on fire and burning 2. Better rules for light sources (shadow areas) 3. Fix Archery--it's too powerful. Maybe stop the magic item stacking problem by making enchantments to Bows add "To-hit", and enchantments to arrows add to "damage"/DR penetration, and add a penalty to hit targets that have moved more than 5' within 1 round. 4. More skill points and skills. It's silly that Fighters don't have Profession: Soldier. 5. Remove multiclass restrictions for Monks and Paladins 6. Streamline and clarify the rules for Bluff, Diplomacy, and Intimidate. 7. Make longswords, shorstswords, and rapiers deal "P/S" weapon damage. Or change the damage types to "Pierce, Edged, Impact". It's silly that according to the rules, a rapier can't slice a bowstring, and a Greatsword deals half damage to skeletons. 8. Add the "this weapon can be used to make trip attacks" descriptor to the quarterstaff. Oye, there's too much to list. Let's just say I hope they make many, many changes. :) -z [/QUOTE]
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