SolitonMan
Explorer
Hi,
I've been playing in a campaign since September and we're starting to explore the Banewarrens. I started with a dwarven factotum but at 4th level we became gestalt characters, so now (5th level) I'm a factotum/psion (egoist).
One of the in-house mechanics the DM uses is a random list of extra character abilities. At 1st level we each rolled percentile dice and received an ability that was somewhat tied to our class, at least in terms of usefulness. The ability I received was to use any metamagic feat spontaneously once per day. My first thought and early uses of this ability was to do a quickened Benign Transposition to more easily get into combat. However, once I realized I could also spontaneously persist a spell, a whole new level of abusive creativity was reached
At 5th level we rolled %dice again and this time I received SR of (10 + HD). Pretty nice! The DM mentioned we would get to roll one more time, at around 15th level I believe.
I've played in and run other games where these types of bonus abilities are used. For example, I granted a group of players 4 extra skill points per level to be used on non-traditional skills for their class, to encourage role playing via taking languages or ride or handle animal or some such.
I was just wondering if others have had similar experiences their perception of the inclusion of the bonuses. Did the characters become overpowered? Did it add a nice twist to the standard game experience, tweaking your character to an even more unique creation? My experience so far has been very positive, but then again, how much could any player hate getting MORE power?
Please feel free to add your experiences here, I'm very interested in hearing what others have to say.
Oh, and if you have any great ideas about cool spells for me to persist, by all means let me know!! (Swift Fly is my current favorite).
I've been playing in a campaign since September and we're starting to explore the Banewarrens. I started with a dwarven factotum but at 4th level we became gestalt characters, so now (5th level) I'm a factotum/psion (egoist).
One of the in-house mechanics the DM uses is a random list of extra character abilities. At 1st level we each rolled percentile dice and received an ability that was somewhat tied to our class, at least in terms of usefulness. The ability I received was to use any metamagic feat spontaneously once per day. My first thought and early uses of this ability was to do a quickened Benign Transposition to more easily get into combat. However, once I realized I could also spontaneously persist a spell, a whole new level of abusive creativity was reached
![Devious :] :]](http://www.enworld.org/forum/images/smilies/devious.png)
At 5th level we rolled %dice again and this time I received SR of (10 + HD). Pretty nice! The DM mentioned we would get to roll one more time, at around 15th level I believe.
I've played in and run other games where these types of bonus abilities are used. For example, I granted a group of players 4 extra skill points per level to be used on non-traditional skills for their class, to encourage role playing via taking languages or ride or handle animal or some such.
I was just wondering if others have had similar experiences their perception of the inclusion of the bonuses. Did the characters become overpowered? Did it add a nice twist to the standard game experience, tweaking your character to an even more unique creation? My experience so far has been very positive, but then again, how much could any player hate getting MORE power?

Oh, and if you have any great ideas about cool spells for me to persist, by all means let me know!! (Swift Fly is my current favorite).