Willowhaunt
First Post
I'm playing in a game that's low on combat and high on intrigue, backstabbing, and mystery, and just lost my Elf Rogue/Wizard (tried to rat the party out to the Harpers when they turned evil, and got caught). So I'm looking for suggestions on unusual character classes and concepts tht work in the non combat campaign. I thought of playing a Cleric of Bane, but looking at the Cleric's spell list it just seems to read off as a list of buffing and healing spells, nothing as potent as, say, my previous character's illusions. I'm looking for a character class that won't seem too much like my previous character (no rogues, wizards, and probably Bards, since they often play like a combination of the two) and still allow me to have a role other than crushing skulls. Any ideas on how the non-secretive character classes can be twisted into social/political entities despte D&D's emphasis on combat...?