Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Non-Scaling Class Specialties: Why Choose Them?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="keterys" data-source="post: 6624802" data-attributes="member: 43019"><p>And yet, in your example, your +2 to AC made a difference of exactly 2 hits <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> +1 would have meant 1 hit. +3 would have meant 3 hits. All due to the magic of percentages.</p><p></p><p>You _can_ turn AC and hp and enemy damage into an effective # of turns, but that's actually very tricky. Heck, at that point you might want to also factor in advantage and disadvantage. Also, in my experience high AC characters tend to just get hit by other stuff (ex: dragon breaths) and low AC characters tend to get mobbed. </p><p></p><p>So, sticking with the basic concept of +1 AC changes "40% chance to be hit" to "35% chance to be hit" is really pretty solid. And it still applies across all levels, and gets the point across. 3e was full of stuff that scaled like mad, and it really screwed up people's expectations for bonuses. I ran into that with 4e as well. "Of course it needs to add stat to defenses. +9 to defenses at epic is fine!"</p><p> </p><p>One caveat: if you focus like mad on AC, it's possible that +1 AC won't matter against a subset of your opponents. It'll still matter against many of them, and honestly if you've hit that point you should probably invest in something else for a bit for the sake of the game.</p></blockquote><p></p>
[QUOTE="keterys, post: 6624802, member: 43019"] And yet, in your example, your +2 to AC made a difference of exactly 2 hits :) +1 would have meant 1 hit. +3 would have meant 3 hits. All due to the magic of percentages. You _can_ turn AC and hp and enemy damage into an effective # of turns, but that's actually very tricky. Heck, at that point you might want to also factor in advantage and disadvantage. Also, in my experience high AC characters tend to just get hit by other stuff (ex: dragon breaths) and low AC characters tend to get mobbed. So, sticking with the basic concept of +1 AC changes "40% chance to be hit" to "35% chance to be hit" is really pretty solid. And it still applies across all levels, and gets the point across. 3e was full of stuff that scaled like mad, and it really screwed up people's expectations for bonuses. I ran into that with 4e as well. "Of course it needs to add stat to defenses. +9 to defenses at epic is fine!" One caveat: if you focus like mad on AC, it's possible that +1 AC won't matter against a subset of your opponents. It'll still matter against many of them, and honestly if you've hit that point you should probably invest in something else for a bit for the sake of the game. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Non-Scaling Class Specialties: Why Choose Them?
Top