Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Non-Scaling Class Specialties: Why Choose Them?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="keterys" data-source="post: 6625474" data-attributes="member: 43019"><p>No, you said 20 attacks. That's why I said "your example". But it carries throughout. You're going to go from 4 to 3 hits from the goblin, 6 to 5 hits from the minotaur, 10 to 9 hits from the dragon, whatever the magic # of hits per 20 attacks is per monster. 1 harder to hit is pretty useful no matter what, and is good at all levels in this system. Your method leads to it seeming to be disproportionately useful to the super-defensive character, when in actuality the group takes the same amount of damage whoever takes it as long as that character gets attacked as much. </p><p></p><p>In 3e/PF, it can be a lot more complicated, where things need 2s to hit, but maybe not for iterative attacks, or maybe it affects the amount they power attack. </p><p></p><p>Okay, let's take a level 10 fighter with +1 plate, deciding between the different fighting styles. Assume that he'll fight a reasonable number of every foe up to CR 15, some of which will attack AC, some of which will call for saves, some of which will get advantage or not as appropriate, and some of which will just ignore the fighter. How much does +1 AC impact the damage he takes, for all those monsters, in some reasonable metric? How does it compare to how much less damage he'd take if he killed things faster? Did you take into account DM habits for focusing or spreading fire, or metagaming?</p><p></p><p>Cause, yeah, boiling it down to "If the enemy needs a 4 to hit, +1 makes that a 3 so they do 25% less damage" is certainly a statement you can make, much like "If the dragon needs a 10 to hit, +1 makes that a 9 so you take 10% less damage from its melee attacks. When it does those, instead of its wing claps and breath weapons." One is maybe more optimistic than the other.</p><p></p><p>It's not +1 AC is enemies hit you 5% less of the amount they already hit you. It's a 5% off the percentage they already did. So yeah, 20% goes to 15%, 50% goes to 45%. I think most people can cope with that, rather than "Well, he was hitting me for 20 damage a round so now he'll hit me for 19 damage a round?" - the people who do that level of math understand enough to follow through. </p><p></p><p>Well, it is, since you don't know whether you'll have them. Unless you're a halfling rogue/warlock with devil's sight in darkness in which case you can probably handwave it.</p></blockquote><p></p>
[QUOTE="keterys, post: 6625474, member: 43019"] No, you said 20 attacks. That's why I said "your example". But it carries throughout. You're going to go from 4 to 3 hits from the goblin, 6 to 5 hits from the minotaur, 10 to 9 hits from the dragon, whatever the magic # of hits per 20 attacks is per monster. 1 harder to hit is pretty useful no matter what, and is good at all levels in this system. Your method leads to it seeming to be disproportionately useful to the super-defensive character, when in actuality the group takes the same amount of damage whoever takes it as long as that character gets attacked as much. In 3e/PF, it can be a lot more complicated, where things need 2s to hit, but maybe not for iterative attacks, or maybe it affects the amount they power attack. Okay, let's take a level 10 fighter with +1 plate, deciding between the different fighting styles. Assume that he'll fight a reasonable number of every foe up to CR 15, some of which will attack AC, some of which will call for saves, some of which will get advantage or not as appropriate, and some of which will just ignore the fighter. How much does +1 AC impact the damage he takes, for all those monsters, in some reasonable metric? How does it compare to how much less damage he'd take if he killed things faster? Did you take into account DM habits for focusing or spreading fire, or metagaming? Cause, yeah, boiling it down to "If the enemy needs a 4 to hit, +1 makes that a 3 so they do 25% less damage" is certainly a statement you can make, much like "If the dragon needs a 10 to hit, +1 makes that a 9 so you take 10% less damage from its melee attacks. When it does those, instead of its wing claps and breath weapons." One is maybe more optimistic than the other. It's not +1 AC is enemies hit you 5% less of the amount they already hit you. It's a 5% off the percentage they already did. So yeah, 20% goes to 15%, 50% goes to 45%. I think most people can cope with that, rather than "Well, he was hitting me for 20 damage a round so now he'll hit me for 19 damage a round?" - the people who do that level of math understand enough to follow through. Well, it is, since you don't know whether you'll have them. Unless you're a halfling rogue/warlock with devil's sight in darkness in which case you can probably handwave it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Non-Scaling Class Specialties: Why Choose Them?
Top