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General Tabletop Discussion
*Dungeons & Dragons
Non-Scaling Class Specialties: Why Choose Them?
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<blockquote data-quote="Blue" data-source="post: 6625542" data-attributes="member: 20564"><p>Because these do scale in level, you need to look at them in context.</p><p></p><p>Defense +1 AC - scales with number of attacks against you, scales with damage per attack. So if at 1st a foe gets one attack for average 5 damage, it saves you 1/4 HP/rd per foe. At 20th when each foe is doing three attacks for average 40 damage (or whatever), that's 6 HP/rd per foe.</p><p></p><p>Dueling +2 damage per attack - scales as number of attacks increases. Scales as chance to hit increases (total modifiers vs. expected AC). So if you have a 50% chance to hit with one attach at 1st that adds 1 dmg/rd expected. At 20th with a 80% chance to hit with five attacks (four fighter plus an bonus action attack) that's 4 dmg/rd.</p><p></p><p>In other words, these provide a bonus to something that is scaled via other mechanisms. If these scaled as well, the scaling would be multiplied together leading to much higher total effect. And with the concept of bounded accuracy and wanting foes of varying levels (above and below) to stay challenging but not overwhelming that's important.</p></blockquote><p></p>
[QUOTE="Blue, post: 6625542, member: 20564"] Because these do scale in level, you need to look at them in context. Defense +1 AC - scales with number of attacks against you, scales with damage per attack. So if at 1st a foe gets one attack for average 5 damage, it saves you 1/4 HP/rd per foe. At 20th when each foe is doing three attacks for average 40 damage (or whatever), that's 6 HP/rd per foe. Dueling +2 damage per attack - scales as number of attacks increases. Scales as chance to hit increases (total modifiers vs. expected AC). So if you have a 50% chance to hit with one attach at 1st that adds 1 dmg/rd expected. At 20th with a 80% chance to hit with five attacks (four fighter plus an bonus action attack) that's 4 dmg/rd. In other words, these provide a bonus to something that is scaled via other mechanisms. If these scaled as well, the scaling would be multiplied together leading to much higher total effect. And with the concept of bounded accuracy and wanting foes of varying levels (above and below) to stay challenging but not overwhelming that's important. [/QUOTE]
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Non-Scaling Class Specialties: Why Choose Them?
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