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General Tabletop Discussion
*Dungeons & Dragons
Non-Scaling Class Specialties: Why Choose Them?
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<blockquote data-quote="keterys" data-source="post: 6625569" data-attributes="member: 43019"><p>For extra mathematical clarity, if you have a 4 PC party and goblin archers who deal 5 damage on hit, 8 damage on a crit, rain 80 attacks on the party over the course of the fight:</p><p></p><p>Fighter: 20% to be hit</p><p>Rogue: 30% to be hit</p><p>Bard: 40% to be hit</p><p>Sorcerer: 50% to be hit</p><p></p><p>If the goblins attack each 20 times (spreading perfectly), they take on average </p><p>Fighter: 23 dmg</p><p>Rogue: 33 dmg</p><p>Bard: 43 dmg</p><p>Sorcerer: 53 dmg</p><p></p><p>If you add 1 AC to _any_ of those 4 characters, they take 5 less damage. Doesn't matter which one. AC 20 fighter or AC 14 sorcerer. </p><p></p><p>Now, the goblins might actually choose to aim more intelligently once they've got a better idea of the party defenses. In that case, the +1 AC is _best_ spent on whoever is getting attacked most. If the PCs can somehow make that the fighter, great. Otherwise I suspect it's a bad day for the sorcerer and bard.</p><p></p><p>Not that the sorcerer and bard might not find other tricks, like diving behind full cover after one round of shots. The fighter might have heavy armor mastery, which would be a really good way to get the goblins to murder whoever else is on his team unless he has a locksolid way to keep them focused on him.</p></blockquote><p></p>
[QUOTE="keterys, post: 6625569, member: 43019"] For extra mathematical clarity, if you have a 4 PC party and goblin archers who deal 5 damage on hit, 8 damage on a crit, rain 80 attacks on the party over the course of the fight: Fighter: 20% to be hit Rogue: 30% to be hit Bard: 40% to be hit Sorcerer: 50% to be hit If the goblins attack each 20 times (spreading perfectly), they take on average Fighter: 23 dmg Rogue: 33 dmg Bard: 43 dmg Sorcerer: 53 dmg If you add 1 AC to _any_ of those 4 characters, they take 5 less damage. Doesn't matter which one. AC 20 fighter or AC 14 sorcerer. Now, the goblins might actually choose to aim more intelligently once they've got a better idea of the party defenses. In that case, the +1 AC is _best_ spent on whoever is getting attacked most. If the PCs can somehow make that the fighter, great. Otherwise I suspect it's a bad day for the sorcerer and bard. Not that the sorcerer and bard might not find other tricks, like diving behind full cover after one round of shots. The fighter might have heavy armor mastery, which would be a really good way to get the goblins to murder whoever else is on his team unless he has a locksolid way to keep them focused on him. [/QUOTE]
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