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General Tabletop Discussion
*Dungeons & Dragons
Non-Scaling Class Specialties: Why Choose Them?
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<blockquote data-quote="keterys" data-source="post: 6625779" data-attributes="member: 43019"><p>It probably doesn't help that the lowest AC character in several of the parties I've seen is also the shapeshifted druid who happens to be the most obvious target in many cases. Doesn't actually change anything. +1 AC still makes 1 of the 20 attacks miss. Same damage mitigated whether it's to the fighter or the cleric. </p><p></p><p>Stupid monsters tend to attack in a spread out fashion in my general experience. A horde of zombies will tend to erupt from multiple exits, claw through windows, dig up from the ground, etc. It may be the local scene, but limiting fights to a single person at a chokepoint is _really_ hard. Maybe if we played more 5-ft corridor dungeons, but nobody does that.</p><p></p><p>So, in the games I've seen, +1 AC on the highest person tends to be diminishing returns (encourages any intelligent foe to attack elsewhere) and +1 AC is most useful on any melee, healer, or rearguard person who can't easily avoid enemies. In some groups, I know "the healer" or "the caster" is always the first attack pick, so in those groups it's that person. </p><p></p><p>But, again, +1 AC is still helpful at all levels. And it still makes about 1 in 20 attacks miss you. No matter who is attacking you.</p></blockquote><p></p>
[QUOTE="keterys, post: 6625779, member: 43019"] It probably doesn't help that the lowest AC character in several of the parties I've seen is also the shapeshifted druid who happens to be the most obvious target in many cases. Doesn't actually change anything. +1 AC still makes 1 of the 20 attacks miss. Same damage mitigated whether it's to the fighter or the cleric. Stupid monsters tend to attack in a spread out fashion in my general experience. A horde of zombies will tend to erupt from multiple exits, claw through windows, dig up from the ground, etc. It may be the local scene, but limiting fights to a single person at a chokepoint is _really_ hard. Maybe if we played more 5-ft corridor dungeons, but nobody does that. So, in the games I've seen, +1 AC on the highest person tends to be diminishing returns (encourages any intelligent foe to attack elsewhere) and +1 AC is most useful on any melee, healer, or rearguard person who can't easily avoid enemies. In some groups, I know "the healer" or "the caster" is always the first attack pick, so in those groups it's that person. But, again, +1 AC is still helpful at all levels. And it still makes about 1 in 20 attacks miss you. No matter who is attacking you. [/QUOTE]
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