Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- individual adventure modules! An all-new collection of digest-sized D&D adventures designed to plug in to your game.
Community
General Tabletop Discussion
*TTRPGs General
Non Serious Players
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MarauderX" data-source="post: 1270233" data-attributes="member: 9990"><p>Kinda sounds like things are running amok among your players to me. Since there are 8 of them, they probably have enough time to chat and goof off about what is happening, and they don't really want to think too much so they wait for you to carry the story for them. I took over as DM for a smaller group that behaved a lot like you are saying, so I tried a few things to get them to care and think for themselves. IMO you would be ok if a few players dropped or joined another group. Add in more consequences for actions to their PCs, and not as much as to your game world because players don't care about it as much as their own PCs. </p><p></p><p>If you keep giving them direction they will keep taking it, such as 'cleric, you could use a commune to find out the next thing...', so spell it out for them in a different way next time. Right now it sounds like you as the DM are leading the way for the players, giving them direction as to what to do next so why would they bother to think for themselves when you are just going to tell them. You may have everything all worked out for them in your mind, and instead of leading them around to follow the steps you have mapped out, just let them go. I never rely on a PC to use a spell to figure out the next course of action, I always give the players a good clue about what/where is the next plot point to chase. A good way to take off a lot of the burden is to find/buy an adventure as they usually have enough pointers for the PCs to investigate on their own.</p><p></p><p>Also it sounds like your BBEG was a little too big/bad for the party of slackers and you let the party live when many should have died. They won't really care about beating the BBEG if they don't see any consequences they can directly relate to them, so make them care by bribery (save the merchant's daughter for a load of cash & magic instead of the kindness of their hearts) or other means. Get them to care about their PCs, as it seems a TPK doesn't scare them too much whenever you rein in your BBEG from killing them. </p><p></p><p>Try this, put them up against a load of lower CR critters against them, and don't let up on them. The critters gang up on one PC at a time, to which that player will ask for help from the others. The other players may not care too much, thinking that you won't kill him because you didn't kill them before. Kill the PC. Then move on to the next one, ganging up on the melee PCs first if they get into the thick of it, targeting only one at a time no matter what. Show them you mean business and your soft gentle side is now gone. Kill as many as you can. They may rebuke after what just happened as your higher level heroes run away from a vicious pack of gnolls who know how to use flanking & backstab as well as use 5' steps with long reach weapons efficiently. They will want to know why you used uber-gnolls on them for a simple encounter, and just tell them they were normal critters. You may lose the lazier players out of it, as they will think it was unfair compared to the waltzing around they have done through adventures past, so tell them it's not going to be as easy anymore. </p><p></p><p>Don't be too upset about things like this though, it's a process of gaming. It's supposed to be fun, not confrontational or frustrating. Roll with the comments and let them slide off of you, it's only a way of feedback after all.</p></blockquote><p></p>
[QUOTE="MarauderX, post: 1270233, member: 9990"] Kinda sounds like things are running amok among your players to me. Since there are 8 of them, they probably have enough time to chat and goof off about what is happening, and they don't really want to think too much so they wait for you to carry the story for them. I took over as DM for a smaller group that behaved a lot like you are saying, so I tried a few things to get them to care and think for themselves. IMO you would be ok if a few players dropped or joined another group. Add in more consequences for actions to their PCs, and not as much as to your game world because players don't care about it as much as their own PCs. If you keep giving them direction they will keep taking it, such as 'cleric, you could use a commune to find out the next thing...', so spell it out for them in a different way next time. Right now it sounds like you as the DM are leading the way for the players, giving them direction as to what to do next so why would they bother to think for themselves when you are just going to tell them. You may have everything all worked out for them in your mind, and instead of leading them around to follow the steps you have mapped out, just let them go. I never rely on a PC to use a spell to figure out the next course of action, I always give the players a good clue about what/where is the next plot point to chase. A good way to take off a lot of the burden is to find/buy an adventure as they usually have enough pointers for the PCs to investigate on their own. Also it sounds like your BBEG was a little too big/bad for the party of slackers and you let the party live when many should have died. They won't really care about beating the BBEG if they don't see any consequences they can directly relate to them, so make them care by bribery (save the merchant's daughter for a load of cash & magic instead of the kindness of their hearts) or other means. Get them to care about their PCs, as it seems a TPK doesn't scare them too much whenever you rein in your BBEG from killing them. Try this, put them up against a load of lower CR critters against them, and don't let up on them. The critters gang up on one PC at a time, to which that player will ask for help from the others. The other players may not care too much, thinking that you won't kill him because you didn't kill them before. Kill the PC. Then move on to the next one, ganging up on the melee PCs first if they get into the thick of it, targeting only one at a time no matter what. Show them you mean business and your soft gentle side is now gone. Kill as many as you can. They may rebuke after what just happened as your higher level heroes run away from a vicious pack of gnolls who know how to use flanking & backstab as well as use 5' steps with long reach weapons efficiently. They will want to know why you used uber-gnolls on them for a simple encounter, and just tell them they were normal critters. You may lose the lazier players out of it, as they will think it was unfair compared to the waltzing around they have done through adventures past, so tell them it's not going to be as easy anymore. Don't be too upset about things like this though, it's a process of gaming. It's supposed to be fun, not confrontational or frustrating. Roll with the comments and let them slide off of you, it's only a way of feedback after all. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Non Serious Players
Top