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<blockquote data-quote="Czhorat" data-source="post: 1270858" data-attributes="member: 13826"><p>First off, I feel your pain. It is tremendously frustrating to put effort into any endeavor and have it ignored or, worse, treated as a joke. That being said, is it possible that a bit of this could be your fault? The very powerful and knowledgable villain with a greater knowledge of the heroes than they have of him is a classic character, but he can be a bit of a cliche. Is every villain like that? If so, you can understand the players rolling their eyes and not being phased by the villain's seemingly omnicieant knowledge. I recently got out of a game, for example, in which nearly every NPC the party met was disrespecful, rude, or overtly hostile to the party - despite our having two very high charisma characters with maxed-out diplomacy skills. It bothered us at first, but it got the the point that we'd shrug and say "OK... another NPC who hates us."</p><p></p><p>The other question is how the players have learned about things in the past. If too many adventurers start with "suddenly, you stumble across a clearing containing.... ", "You see a richly dressed man running across the street. As he passes you, an ivory scrollcase falls out of his pocket and rolls into a gutter", or anything else that feels too much like a coincidence being handed to them then that's what they'll start to expect. I can easilly see a player just wanting to wait for the plot device, especially if it seems that the device will be simply handed over for free if the group waits long enough.</p><p></p><p>My advice? SIt down and talk to the group about this. Say that it isn't fun for you if they don't take the game seriously and ask what you can change to get them more excited about it. Maybe it means changing your style a bit. Maybe it means letting them know that the clue to find the evil necromancer's lair was available several days of gametime earlier, and that had they found him sooner he'd not have had time to animate all of those undead warriors. Maybe it just means a different style of adventure. THe important thing is to do it in a manner that isn't confrontational. See if you and the players can all change your behaviours a bit so that everyone has fun.</p></blockquote><p></p>
[QUOTE="Czhorat, post: 1270858, member: 13826"] First off, I feel your pain. It is tremendously frustrating to put effort into any endeavor and have it ignored or, worse, treated as a joke. That being said, is it possible that a bit of this could be your fault? The very powerful and knowledgable villain with a greater knowledge of the heroes than they have of him is a classic character, but he can be a bit of a cliche. Is every villain like that? If so, you can understand the players rolling their eyes and not being phased by the villain's seemingly omnicieant knowledge. I recently got out of a game, for example, in which nearly every NPC the party met was disrespecful, rude, or overtly hostile to the party - despite our having two very high charisma characters with maxed-out diplomacy skills. It bothered us at first, but it got the the point that we'd shrug and say "OK... another NPC who hates us." The other question is how the players have learned about things in the past. If too many adventurers start with "suddenly, you stumble across a clearing containing.... ", "You see a richly dressed man running across the street. As he passes you, an ivory scrollcase falls out of his pocket and rolls into a gutter", or anything else that feels too much like a coincidence being handed to them then that's what they'll start to expect. I can easilly see a player just wanting to wait for the plot device, especially if it seems that the device will be simply handed over for free if the group waits long enough. My advice? SIt down and talk to the group about this. Say that it isn't fun for you if they don't take the game seriously and ask what you can change to get them more excited about it. Maybe it means changing your style a bit. Maybe it means letting them know that the clue to find the evil necromancer's lair was available several days of gametime earlier, and that had they found him sooner he'd not have had time to animate all of those undead warriors. Maybe it just means a different style of adventure. THe important thing is to do it in a manner that isn't confrontational. See if you and the players can all change your behaviours a bit so that everyone has fun. [/QUOTE]
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