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Non spellcasting healer
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<blockquote data-quote="questing gm" data-source="post: 2031683" data-attributes="member: 24003"><p>Maybe i should have elaborate the situation more throughly..</p><p></p><p>the campaign setting is where arcane magic runs rampant but because of that the general populace has forgotten their faith and have completely detached themselves from divine worship. Since then, there has been a great shortage for divine magic with healing magic as being one of them...</p><p></p><p>now, the campaign setting is at war and although arcane might becomes deadly artillery for armies but with no more access to divine magic, military groups have to depend on mundane ways to cure their wounded (just like real life field medics) and depend mostly on natural healing (which takes a much longer time).</p><p></p><p>the function of divine magic in the campaign setting is that one of the nations have discovered that some ancient ruins may lead to the secret of divine healing magic but they intend to conduct some research so that they could attune healing magic into an arcane type. This could literally mean that battle sorcerers and wizards could cast mass healing spells during battle and since healing effects are practically instantaneous, their army could definately gain the upper hand. In other words, they intend to recreate access to divine magic through arcane means and use it as a weapon on the battlefield.</p><p></p><p>so that's where the PCs and this class comes in, they are part of that army and before they led the expedition into the ancient ruins, one of them might want to take a 'healer' role for the party to ensure their survival.</p></blockquote><p></p>
[QUOTE="questing gm, post: 2031683, member: 24003"] Maybe i should have elaborate the situation more throughly.. the campaign setting is where arcane magic runs rampant but because of that the general populace has forgotten their faith and have completely detached themselves from divine worship. Since then, there has been a great shortage for divine magic with healing magic as being one of them... now, the campaign setting is at war and although arcane might becomes deadly artillery for armies but with no more access to divine magic, military groups have to depend on mundane ways to cure their wounded (just like real life field medics) and depend mostly on natural healing (which takes a much longer time). the function of divine magic in the campaign setting is that one of the nations have discovered that some ancient ruins may lead to the secret of divine healing magic but they intend to conduct some research so that they could attune healing magic into an arcane type. This could literally mean that battle sorcerers and wizards could cast mass healing spells during battle and since healing effects are practically instantaneous, their army could definately gain the upper hand. In other words, they intend to recreate access to divine magic through arcane means and use it as a weapon on the battlefield. so that's where the PCs and this class comes in, they are part of that army and before they led the expedition into the ancient ruins, one of them might want to take a 'healer' role for the party to ensure their survival. [/QUOTE]
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