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*Pathfinder & Starfinder
Non spellcasting healer
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<blockquote data-quote="dvvega" data-source="post: 2040060" data-attributes="member: 524"><p>Instead of creating a class to do this, have you thought of using feats? A field medic during our various wars was also a soldier. He also had rudimentary (at least) knowledge of medicine.</p><p></p><p>So you could develop a "Field Medic" feat chain ... some ides:</p><p></p><p>Field Medic</p><p>Requirements: 4 Ranks in Heal.</p><p>The character is trained the arts of battle field wound dressing. As such he or she can get a soldier operational when normally they could not.</p><p>Benefit: On a successful DC15 heal check, the Field Medic heals 1d3 hit points of damage to a single person. For every 5 points about the initial DC, the healing is increased <- thinking either increase the die used to heal or +1 per 5 points.</p><p>Note: This is natural healing, sewing of wounds, etc. It will leave scars, unlike magical healing.</p><p></p><p>Field Medic, Natural Toxicology</p><p>Requirements: 4 Ranks in Heal, Field Medic, 4 Ranks Knowledge (nature)</p><p>The character has studied the toxicology of plants and normal animals. As such he or she can counter the effects of naturally ocurring poisons.</p><p>Benefit: The character is able to cure ability point damage caused by natural poisons. On a DC20 heal check, the character cures 1d2 ability points, increasing by +1 for every 5 points above 20.</p><p></p><p>And so forth.</p><p></p><p>Remember that a straight Heal Check can stablise characters, repalce a secondary saving throw versus poisons, and some other nifty things.</p><p></p><p>This would</p><p>1. make it a specific profession if you will for a character</p><p>2. give the character something else to do instead of just "hang around" and wait for healing opportunities.</p><p></p><p>Just Some Ideas</p><p>D</p></blockquote><p></p>
[QUOTE="dvvega, post: 2040060, member: 524"] Instead of creating a class to do this, have you thought of using feats? A field medic during our various wars was also a soldier. He also had rudimentary (at least) knowledge of medicine. So you could develop a "Field Medic" feat chain ... some ides: Field Medic Requirements: 4 Ranks in Heal. The character is trained the arts of battle field wound dressing. As such he or she can get a soldier operational when normally they could not. Benefit: On a successful DC15 heal check, the Field Medic heals 1d3 hit points of damage to a single person. For every 5 points about the initial DC, the healing is increased <- thinking either increase the die used to heal or +1 per 5 points. Note: This is natural healing, sewing of wounds, etc. It will leave scars, unlike magical healing. Field Medic, Natural Toxicology Requirements: 4 Ranks in Heal, Field Medic, 4 Ranks Knowledge (nature) The character has studied the toxicology of plants and normal animals. As such he or she can counter the effects of naturally ocurring poisons. Benefit: The character is able to cure ability point damage caused by natural poisons. On a DC20 heal check, the character cures 1d2 ability points, increasing by +1 for every 5 points above 20. And so forth. Remember that a straight Heal Check can stablise characters, repalce a secondary saving throw versus poisons, and some other nifty things. This would 1. make it a specific profession if you will for a character 2. give the character something else to do instead of just "hang around" and wait for healing opportunities. Just Some Ideas D [/QUOTE]
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