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*Pathfinder & Starfinder
Non-spellcasting priests?
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<blockquote data-quote="MeepoTheMighty" data-source="post: 260810" data-attributes="member: 3216"><p>In the campaign world I'm developing, the major religion will be a large monotheistic religion that is closely tied with the government of a huge empire. Think Christianity before the fall of the Roman empire or the schism between the East and the West.</p><p></p><p>Essentially, I want the priesthood to be nonmagical, since the god they follow was forced into a sleeping state a few millenia ago. This is in contrast to the "pagan" gods who have recently returned to the world and grant spells to their followers. I like the idea of conflict between an established church with tons of power and (nonmagical, but still heavy) influence vs. a number of smaller, magical priesthoods.</p><p></p><p>So, how can I make a nonmagical priesthood that people would want to play?</p><p></p><p>I was thinking of starting with the Aristocrat class and adding a few perks to bring it up to the power of a PC class. Some ideas I've had so far:</p><p></p><p>1) Leadership abilities, to represent the power base available to these characters</p><p></p><p>2) Some small leftover vestiges of divine power - like the ability to turn undead and outsiders (who will be major enemies in this setting)</p><p></p><p>3) Perhaps a bardic knowledge type ability to represent the vast amounts of knowledge available to the strongest church in the world?</p><p></p><p>Any other ideas? What would make a player want to play such a class? </p><p></p><p>I'm probably going to use a modified version of the OA shaman as the "pagan" priest in this campaign, so these priests should be balanced somewhat with shamans.</p></blockquote><p></p>
[QUOTE="MeepoTheMighty, post: 260810, member: 3216"] In the campaign world I'm developing, the major religion will be a large monotheistic religion that is closely tied with the government of a huge empire. Think Christianity before the fall of the Roman empire or the schism between the East and the West. Essentially, I want the priesthood to be nonmagical, since the god they follow was forced into a sleeping state a few millenia ago. This is in contrast to the "pagan" gods who have recently returned to the world and grant spells to their followers. I like the idea of conflict between an established church with tons of power and (nonmagical, but still heavy) influence vs. a number of smaller, magical priesthoods. So, how can I make a nonmagical priesthood that people would want to play? I was thinking of starting with the Aristocrat class and adding a few perks to bring it up to the power of a PC class. Some ideas I've had so far: 1) Leadership abilities, to represent the power base available to these characters 2) Some small leftover vestiges of divine power - like the ability to turn undead and outsiders (who will be major enemies in this setting) 3) Perhaps a bardic knowledge type ability to represent the vast amounts of knowledge available to the strongest church in the world? Any other ideas? What would make a player want to play such a class? I'm probably going to use a modified version of the OA shaman as the "pagan" priest in this campaign, so these priests should be balanced somewhat with shamans. [/QUOTE]
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Non-spellcasting priests?
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