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*Pathfinder & Starfinder
Non-spellcasting priests?
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<blockquote data-quote="LostSoul" data-source="post: 274985" data-attributes="member: 386"><p><strong>Re: Re: Re: Bishop v. 1.0</strong></p><p></p><p></p><p></p><p>That's it. Charm Person makes the target a trusted friend and ally. Hypnotism changes their attitude to the suggestion you've made.</p><p></p><p>Here's the difference as I see it in a game:</p><p></p><p>(Hypnotism) Your priest gives a rousing sermon on the virtues of potatoes in a town that hates potatoes (Unfriendly attitude to potatoes). Those who hear you (and fail the save) now consider the virtues of potato farming (Friendly attitude).</p><p></p><p>(Charm Person) You give the same rousing sermon. Now everybody thinks of you as a trusted friend and ally. But they still don't care about potatoes unless you specifically mention it after the sermon; and, by telling them to grow potatoes, you could decide to have them shun foreigners (or whatever).</p><p></p><p>Although both spell effects will work, Hypnotism ties the sermon to the game effect. Charm Person doesn't.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 274985, member: 386"] [b]Re: Re: Re: Bishop v. 1.0[/b] That's it. Charm Person makes the target a trusted friend and ally. Hypnotism changes their attitude to the suggestion you've made. Here's the difference as I see it in a game: (Hypnotism) Your priest gives a rousing sermon on the virtues of potatoes in a town that hates potatoes (Unfriendly attitude to potatoes). Those who hear you (and fail the save) now consider the virtues of potato farming (Friendly attitude). (Charm Person) You give the same rousing sermon. Now everybody thinks of you as a trusted friend and ally. But they still don't care about potatoes unless you specifically mention it after the sermon; and, by telling them to grow potatoes, you could decide to have them shun foreigners (or whatever). Although both spell effects will work, Hypnotism ties the sermon to the game effect. Charm Person doesn't. [/QUOTE]
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