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Non-Spellcasting Ranger Houserule
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<blockquote data-quote="Khaalis" data-source="post: 6416204" data-attributes="member: 2167"><p>Here is my take on doing a non-Caster ranger and keeping it focused as a ranger class still because in effect, the Ranger is really a subclass of Fighter that has grown into its own class. I would have much preferred to see the Spellcasting option added as a Ranger Subclass much in the way Eldritch Knight was done.</p><p></p><p><strong>SPELL-LESS RANGER</strong></p><p>Lv 1 = Favored Enemy 1, Natural Explorer 1</p><p>Lv 2 = Fighting Style, Second Wind</p><p>Lv 3 = Archetype Feature 1, Primeval Awareness</p><p>Lv 4 = Ability Score Improvement</p><p>Lv 5 = Extra Attack (2)</p><p>Lv 6 = Ability Score Improvement</p><p>Lv 7 = Archetype Feature 2</p><p>Lv 8 = Ability Score Improvement, Land's Stride</p><p>Lv 9 = Favored Enemy 2, Natural Explorer 2</p><p>Lv 10 = Hide in Plain Sight</p><p>Lv 11 = Archetype Feature 3 </p><p>Lv 12 = Ability Score Improvement </p><p>Lv 13 = Extra Attack (3)</p><p>Lv 14 = Ability Score Improvement, Vanish</p><p>Lv 15 = Archetype Feature 4</p><p>Lv 16 = Ability Score Improvement</p><p>Lv 17 = Favored Enemy 3, Natural Explorer 3 </p><p>Lv 18 = Feral Senses</p><p>Lv 19 = Ability Score Improvement</p><p>Lv 20 = Foe Slayer</p><p></p><p>This spreads out Favored Enemy and Natural Explorer over a wider spread of the progression like other classes do and fills in power gaps from spells by making it Slightly more Fighter by bringing Ability Score Improvements to 7 (vs the normal Ranger's 5) and giving rangers 3 Attacks (vs their normal 2) but keeping fighter king with 4.</p></blockquote><p></p>
[QUOTE="Khaalis, post: 6416204, member: 2167"] Here is my take on doing a non-Caster ranger and keeping it focused as a ranger class still because in effect, the Ranger is really a subclass of Fighter that has grown into its own class. I would have much preferred to see the Spellcasting option added as a Ranger Subclass much in the way Eldritch Knight was done. [b]SPELL-LESS RANGER[/b] Lv 1 = Favored Enemy 1, Natural Explorer 1 Lv 2 = Fighting Style, Second Wind Lv 3 = Archetype Feature 1, Primeval Awareness Lv 4 = Ability Score Improvement Lv 5 = Extra Attack (2) Lv 6 = Ability Score Improvement Lv 7 = Archetype Feature 2 Lv 8 = Ability Score Improvement, Land's Stride Lv 9 = Favored Enemy 2, Natural Explorer 2 Lv 10 = Hide in Plain Sight Lv 11 = Archetype Feature 3 Lv 12 = Ability Score Improvement Lv 13 = Extra Attack (3) Lv 14 = Ability Score Improvement, Vanish Lv 15 = Archetype Feature 4 Lv 16 = Ability Score Improvement Lv 17 = Favored Enemy 3, Natural Explorer 3 Lv 18 = Feral Senses Lv 19 = Ability Score Improvement Lv 20 = Foe Slayer This spreads out Favored Enemy and Natural Explorer over a wider spread of the progression like other classes do and fills in power gaps from spells by making it Slightly more Fighter by bringing Ability Score Improvements to 7 (vs the normal Ranger's 5) and giving rangers 3 Attacks (vs their normal 2) but keeping fighter king with 4. [/QUOTE]
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