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Non-Spellcasting Ranger Houserule
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<blockquote data-quote="Gene737" data-source="post: 6417815" data-attributes="member: 51506"><p>Basically what I had in mind. I am also looking at trying to work in the Stunts mechanics from Iron Heroes and possibly the Challenges as well (though they will need to be tweaked given the bounded accuracy of 5th edition). The campaign also includes a fairly dynamic Action Point system that will be mostly carried over from the Iron Heroes campaign (which will now incorporate Inspiration as "Inspiration Points" - though in keeping with 5th edition, any given PC may only have one of these points). </p><p></p><p>As for the Hit Points & Healing, everyone will have access to a 1/day Second Wind (the fighter still gets their class ability in addition to this), and Action Points can be used to generate some healing options as well (minor healing, regaining spend HD, etc.). However given the generally usefulness of Action Points and the limited and mostly non-renewable amount of points available, Action Points are not really a reliable source of healing. One of the PCs (the Hunter - now Ranger) has already opted to take the Healer feat in order to provide supplemental healing for the group. The campaign has always been dangerous - no TPKs, but not uncommon for nearly all of the PCs to be in single digits at the end of tough battles. I will mentioned the healing kit and increased HD suggestions (to replicate reserve points - I may simply increase their available HD by 50% or even 100%) and get a group consensus (thanks for the ideas!).</p><p></p><p>The official re-start should be in a couple of weeks after all of the players have re-built their Iron Heroes characters and I have had a chance to review them. Both the group and myself are very much looking forward to the re-start. 4th edition was ok, but did not have the same feel as the d20 Iron Heroes. IMHO, 5th looks like we will have a leaner, cleaner system that should provide a very similar feel and playstyle. I can't wait.</p></blockquote><p></p>
[QUOTE="Gene737, post: 6417815, member: 51506"] Basically what I had in mind. I am also looking at trying to work in the Stunts mechanics from Iron Heroes and possibly the Challenges as well (though they will need to be tweaked given the bounded accuracy of 5th edition). The campaign also includes a fairly dynamic Action Point system that will be mostly carried over from the Iron Heroes campaign (which will now incorporate Inspiration as "Inspiration Points" - though in keeping with 5th edition, any given PC may only have one of these points). As for the Hit Points & Healing, everyone will have access to a 1/day Second Wind (the fighter still gets their class ability in addition to this), and Action Points can be used to generate some healing options as well (minor healing, regaining spend HD, etc.). However given the generally usefulness of Action Points and the limited and mostly non-renewable amount of points available, Action Points are not really a reliable source of healing. One of the PCs (the Hunter - now Ranger) has already opted to take the Healer feat in order to provide supplemental healing for the group. The campaign has always been dangerous - no TPKs, but not uncommon for nearly all of the PCs to be in single digits at the end of tough battles. I will mentioned the healing kit and increased HD suggestions (to replicate reserve points - I may simply increase their available HD by 50% or even 100%) and get a group consensus (thanks for the ideas!). The official re-start should be in a couple of weeks after all of the players have re-built their Iron Heroes characters and I have had a chance to review them. Both the group and myself are very much looking forward to the re-start. 4th edition was ok, but did not have the same feel as the d20 Iron Heroes. IMHO, 5th looks like we will have a leaner, cleaner system that should provide a very similar feel and playstyle. I can't wait. [/QUOTE]
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