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General Tabletop Discussion
*Pathfinder & Starfinder
Non-standard rewards for DMs to use
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<blockquote data-quote="Argyle King" data-source="post: 6071386" data-attributes="member: 58416"><p>In the last 4E game I DMed, I rewarded each player with a reward based upon the background story they gave for their character. Often, this reward was a unique ability or power; in some cases they gained a class feature or ability from a different class. For example, the party fighter had a background of being in the military, so I granted him the Warlord class feature which gives bonuses to initiative.</p><p></p><p>Later, in the same campaign, that same character also gained "Boon of The Monkey God" after defeating a foe. His arms grew in length, and he was granted a +2 bonus on climbing, and he benefited from a +2 to speed whenever his hands were empty and he was able to use them to propel himself forward. </p><p></p><p>In a game I wasn't DMing, but was trying to help a friend write for, I designed a new power for him to grant to one of the PCs in his game. The PC was a cleric of Lolth. I designed the "Webs of Lolth" power. It was a Daily* power which could be used to tangle a foe in divine webs; loosely based upon how Spiderman shoots webs from his wrists. The power could be used as a minor action, but did no damage; if successful, it immobilized the target. </p><p></p><p>*It started as a Daily, but I designed it in such a way that it would upgrade as she leveled up. I forget the exact leveling points (I think I used the levels at which the Warlord's healing abilities increased as a guideline,) but I vaguely remember it starting as a Daily which immobilized; at some point being able to be used twice per day and having better range; at some point being able to be used a number of times be day equal to your Con modifier (minimum 2,) and then at some point restraining rather than immobilizing.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 6071386, member: 58416"] In the last 4E game I DMed, I rewarded each player with a reward based upon the background story they gave for their character. Often, this reward was a unique ability or power; in some cases they gained a class feature or ability from a different class. For example, the party fighter had a background of being in the military, so I granted him the Warlord class feature which gives bonuses to initiative. Later, in the same campaign, that same character also gained "Boon of The Monkey God" after defeating a foe. His arms grew in length, and he was granted a +2 bonus on climbing, and he benefited from a +2 to speed whenever his hands were empty and he was able to use them to propel himself forward. In a game I wasn't DMing, but was trying to help a friend write for, I designed a new power for him to grant to one of the PCs in his game. The PC was a cleric of Lolth. I designed the "Webs of Lolth" power. It was a Daily* power which could be used to tangle a foe in divine webs; loosely based upon how Spiderman shoots webs from his wrists. The power could be used as a minor action, but did no damage; if successful, it immobilized the target. *It started as a Daily, but I designed it in such a way that it would upgrade as she leveled up. I forget the exact leveling points (I think I used the levels at which the Warlord's healing abilities increased as a guideline,) but I vaguely remember it starting as a Daily which immobilized; at some point being able to be used twice per day and having better range; at some point being able to be used a number of times be day equal to your Con modifier (minimum 2,) and then at some point restraining rather than immobilizing. [/QUOTE]
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