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Non-standard rewards for DMs to use
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<blockquote data-quote="Razjah" data-source="post: 6071937" data-attributes="member: 98806"><p>Access to ancient history books from a historically lost era can be awesome for the PCs to find knowledge, forgotten spells, and new ruins to go plunder. </p><p></p><p>A friendly healer (it doesn't really matter who or the how) can be awesome and more important than better gear. If the PCs are dead, their sweet weapons don't mean anything. The guy who patches them up between jobs is really important to keeping their income going.</p><p></p><p>I once had the party adventure to find the lost journals of a powerful mage. These journals contained the instructions to learn the Tome of Magic classes, the Binder, Shadowcaster, and True Namer. None of the PCs took the option to take up a new class, but they had the chance.</p><p></p><p>A friendly neighborhood gondolier to help dispose of bodies was super important in a fantasy game based on Venice with every break from fact I needed.</p></blockquote><p></p>
[QUOTE="Razjah, post: 6071937, member: 98806"] Access to ancient history books from a historically lost era can be awesome for the PCs to find knowledge, forgotten spells, and new ruins to go plunder. A friendly healer (it doesn't really matter who or the how) can be awesome and more important than better gear. If the PCs are dead, their sweet weapons don't mean anything. The guy who patches them up between jobs is really important to keeping their income going. I once had the party adventure to find the lost journals of a powerful mage. These journals contained the instructions to learn the Tome of Magic classes, the Binder, Shadowcaster, and True Namer. None of the PCs took the option to take up a new class, but they had the chance. A friendly neighborhood gondolier to help dispose of bodies was super important in a fantasy game based on Venice with every break from fact I needed. [/QUOTE]
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Non-standard rewards for DMs to use
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