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Non-stealth surprise
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<blockquote data-quote="Satyrn" data-source="post: 7113232" data-attributes="member: 6801204"><p>Well, yeah, if you let the player resolve his own actions.</p><p></p><p>I'm talking about a DM - let's say the DM in the OP's situation - who responds to the barbarian's attempted suprise attack by saying "The bored guards are caught completely unaware. Your axe cleaves trough your target's skull, killing him outright. The others, shocked, reflexively draw their swords, too stunned for the moment to even shout a call for help."</p><p></p><p>I think making such a call would be fun - the barbarian's played gets exactly what he was after, and the characters are still in exactly the same predicament, storywise, had I instead called for initiative or turned to any other rule.</p><p></p><p>I'm never gonna reverse such a call so that a player is killed outright like that guard.</p><p></p><p>And I don't think the way I handle it makes it not-D&D, or even less-D&D.</p></blockquote><p></p>
[QUOTE="Satyrn, post: 7113232, member: 6801204"] Well, yeah, if you let the player resolve his own actions. I'm talking about a DM - let's say the DM in the OP's situation - who responds to the barbarian's attempted suprise attack by saying "The bored guards are caught completely unaware. Your axe cleaves trough your target's skull, killing him outright. The others, shocked, reflexively draw their swords, too stunned for the moment to even shout a call for help." I think making such a call would be fun - the barbarian's played gets exactly what he was after, and the characters are still in exactly the same predicament, storywise, had I instead called for initiative or turned to any other rule. I'm never gonna reverse such a call so that a player is killed outright like that guard. And I don't think the way I handle it makes it not-D&D, or even less-D&D. [/QUOTE]
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