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General Tabletop Discussion
*Dungeons & Dragons
Non-stealth surprise
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<blockquote data-quote="Sunseeker" data-source="post: 7113279"><p>That <em>assumes</em> he's successful. First on that A: he rolls higher and B: the Barbarian hits and C: the <strong>NPC</strong> Knight successful parries.</p><p></p><p>If A is false then your whole argument goes out the window as it <em>doesn't matter</em>. If B is false then A doesn't matter because there's no need. If C is false then we just went through the whole situation for exactly <em>nothing</em> except to make the only <strong>player</strong> in the situation, the Barbarian, drag out his action and force the DM to go through a bunch of extra steps to arrive at the same conclusion.</p><p></p><p>I don't like doing extra work just because the rules say I should. I have enough work on my plate. It's IMO, faster, easier and more exciting to let the Barbarian have his lucky shot and the move on.</p><p></p><p></p><p>Bolded and snipped because this is the only point that matters: I'm not depriving <em>anyone</em> except myself (since the Knight is an NPC and therefore under my control) of anything. So I'd appreciate it if you take the outrage down a notch because I'm not burning a <em>player's</em> sheet and it certainly isn't <em>you</em> at the table. So chill man.</p><p></p><p></p><p>I'm saving time by not having to resolve potentially an entire party of turns before the Barbarian gets his surprise. There's not a 100% chance of a fight anyway. </p><p></p><p></p><p>Great, bye! Works fine for me and the people I play with.</p><p></p><p></p><p>This happens sometimes. I've been on both sides of this. If you're going to walk 'cause 30 seconds of the game makes you unhappy, by all means, <strong>WALK</strong>. I haven't the time or patience for that sort of behavior.</p><p></p><p>But, we're not playing together, so seriously you should take how <em>I</em> DM <em>my</em> table <strong>less personally</strong>. Since you are not <em>at</em> my table and you are not playing with me, the idea that you would "walk from game" is frankly meaningless grandstanding.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 7113279"] That [I]assumes[/I] he's successful. First on that A: he rolls higher and B: the Barbarian hits and C: the [B]NPC[/B] Knight successful parries. If A is false then your whole argument goes out the window as it [I]doesn't matter[/I]. If B is false then A doesn't matter because there's no need. If C is false then we just went through the whole situation for exactly [I]nothing[/I] except to make the only [B]player[/B] in the situation, the Barbarian, drag out his action and force the DM to go through a bunch of extra steps to arrive at the same conclusion. I don't like doing extra work just because the rules say I should. I have enough work on my plate. It's IMO, faster, easier and more exciting to let the Barbarian have his lucky shot and the move on. Bolded and snipped because this is the only point that matters: I'm not depriving [I]anyone[/I] except myself (since the Knight is an NPC and therefore under my control) of anything. So I'd appreciate it if you take the outrage down a notch because I'm not burning a [I]player's[/I] sheet and it certainly isn't [I]you[/I] at the table. So chill man. I'm saving time by not having to resolve potentially an entire party of turns before the Barbarian gets his surprise. There's not a 100% chance of a fight anyway. Great, bye! Works fine for me and the people I play with. This happens sometimes. I've been on both sides of this. If you're going to walk 'cause 30 seconds of the game makes you unhappy, by all means, [B]WALK[/B]. I haven't the time or patience for that sort of behavior. But, we're not playing together, so seriously you should take how [I]I[/I] DM [I]my[/I] table [B]less personally[/B]. Since you are not [I]at[/I] my table and you are not playing with me, the idea that you would "walk from game" is frankly meaningless grandstanding. [/QUOTE]
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