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Non-stealth surprise
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<blockquote data-quote="Caliban" data-source="post: 7113547" data-attributes="member: 284"><p>You really seem to be having trouble with this concept. </p><p></p><p>It's not supposed to be something that normally happens, and it's not a RAW thing. Sometimes the DM doesn't see the need to go to the trouble of rolling initiative and doing combat when a PC attacks a (usually much lower level) NPC. </p><p></p><p>Either they have no chance and are likely to be one-shot by the PC, or the DM just wants to hand wave it for the sake of time. Or the DM feels like letting the PC do something fun without letting dice get involved. (Not that slaughtering NPC's out of hand is my idea of fun, but I'm not going to judge...Ok, maybe I'm judging a little.) </p><p></p><p>If the DM decides this isn't a significant combat, why waste valuable game time on it? The game is as much about the story as about the combat. If the DM wants to resolve killing an insignificant NPC via story instead of dice rolling, it's their call. </p><p></p><p></p><p>Also... where are you getting this idea of "10 minute rounds outside of combat" from? That hasn't been a thing since 2nd edition.</p></blockquote><p></p>
[QUOTE="Caliban, post: 7113547, member: 284"] You really seem to be having trouble with this concept. It's not supposed to be something that normally happens, and it's not a RAW thing. Sometimes the DM doesn't see the need to go to the trouble of rolling initiative and doing combat when a PC attacks a (usually much lower level) NPC. Either they have no chance and are likely to be one-shot by the PC, or the DM just wants to hand wave it for the sake of time. Or the DM feels like letting the PC do something fun without letting dice get involved. (Not that slaughtering NPC's out of hand is my idea of fun, but I'm not going to judge...Ok, maybe I'm judging a little.) If the DM decides this isn't a significant combat, why waste valuable game time on it? The game is as much about the story as about the combat. If the DM wants to resolve killing an insignificant NPC via story instead of dice rolling, it's their call. Also... where are you getting this idea of "10 minute rounds outside of combat" from? That hasn't been a thing since 2nd edition. [/QUOTE]
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