Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Non-stealth surprise
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="epithet" data-source="post: 7119058" data-attributes="member: 6796566"><p>I can easily imagine circumstances where initiative would be rolled before the door was opened, and circumstances where it wasn't, but it's never complicated. The inclusion of reactions in the action economy keeps it simple.</p><p></p><p>If you're really just hell bent on putting any readied action into iron-clad initiative context, then when the party opens the door and you roll initiative, you begin on the turn of whoever opened the door. Anyone with higher initiative can have an attack held and make it after the triggering action, anyone lower can't. That seems more complicated to me, and unnecessarily limits the people with the highest initiative, but I suppose it's workable.</p><p></p><p>What's not workable is a scenario where Mr. Armor Pants tromps down the hallway making a huge racket, giving the clever goblins plenty of time to take cover and knock arrows. When Armor Pants kicks in the door to the clever goblins' room, you roll initiative. Twinkle Toes wins, and she prances into the room, detonates some potent AoE on the poor goblins, and prances back out into the hall. By the time you get to the goblins' turn, they're all dead, having never taken a shot, because despite being aware that the party was coming, hearing them outside the door, and having arrows knocked, you felt like they couldn't ready an action until after that door got kicked in and initiative was rolled.</p><p></p><p>Sure, you can handle that by rolling initiative before every door is opened, but that's a lot of unnecessary initiative. If the party knows the goblins are there, you can roll initiative before the party is anywhere near the door. If the party doesn't know about the goblins, though, letting the goblins use their reactions when the door is kicked in or to be holding an attack waiting for a target to present herself is by far the most elegant way to handle the situation. It is, in fact, what reactions were designed for. It's simple, not complicated.</p></blockquote><p></p>
[QUOTE="epithet, post: 7119058, member: 6796566"] I can easily imagine circumstances where initiative would be rolled before the door was opened, and circumstances where it wasn't, but it's never complicated. The inclusion of reactions in the action economy keeps it simple. If you're really just hell bent on putting any readied action into iron-clad initiative context, then when the party opens the door and you roll initiative, you begin on the turn of whoever opened the door. Anyone with higher initiative can have an attack held and make it after the triggering action, anyone lower can't. That seems more complicated to me, and unnecessarily limits the people with the highest initiative, but I suppose it's workable. What's not workable is a scenario where Mr. Armor Pants tromps down the hallway making a huge racket, giving the clever goblins plenty of time to take cover and knock arrows. When Armor Pants kicks in the door to the clever goblins' room, you roll initiative. Twinkle Toes wins, and she prances into the room, detonates some potent AoE on the poor goblins, and prances back out into the hall. By the time you get to the goblins' turn, they're all dead, having never taken a shot, because despite being aware that the party was coming, hearing them outside the door, and having arrows knocked, you felt like they couldn't ready an action until after that door got kicked in and initiative was rolled. Sure, you can handle that by rolling initiative before every door is opened, but that's a lot of unnecessary initiative. If the party knows the goblins are there, you can roll initiative before the party is anywhere near the door. If the party doesn't know about the goblins, though, letting the goblins use their reactions when the door is kicked in or to be holding an attack waiting for a target to present herself is by far the most elegant way to handle the situation. It is, in fact, what reactions were designed for. It's simple, not complicated. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Non-stealth surprise
Top